Halo Studios, formerly known as 343 Industries, has announced a significant shift in their game development process by adopting Unreal Engine 5 for future Halo projects. This change comes after the challenges faced with their proprietary Slipspace Engine during the development of Halo Infinite. The decision to switch to Unreal Engine 5 aims to streamline development, improve efficiency, and enhance the overall quality of future Halo games.
The studio has also rebranded itself as Halo Studios to better represent its broader portfolio of Halo products. This rebranding signifies a new era for the franchise, with a focus on innovation and leveraging the advanced capabilities of Unreal Engine 5. The new engine is expected to make it easier to develop games that can run well on multiple platforms, potentially opening the door for Halo games to be released on non-Xbox platforms in the future.
The interview highlighted the studio’s commitment to improving its development processes and culture. By adopting Unreal Engine 5, Halo Studios aims to create more visually stunning and technically advanced games, while also making the development process more accessible to new developers.
Overall, the transition to Unreal Engine 5 represents a significant step forward for Halo Studios, promising exciting new projects and a brighter future for the beloved franchise.
[Source]: Xbox: Halo Studios: New Name, New Engine, New Games, New Philosophy – [Archives: 1; 2 ] – [Screenshots: 1; 2].