Source/Fuente: Nintendo of America.
Source/Fuente: Nintendo of America.
Source/Fuente: Paramount Digital.
From/De: Nintendo
NINTENDO’S UPCOMING WII U CONSOLE FEATURES CONTROLLER WITH 6.2-INCH SCREEN
Nintendo 3DS Continues its Evolution with Mario Kart, Super Mario and the Nintendo eShop as Nintendo Celebrates the 25th Anniversary of The Legend of Zelda
LOS ANGELES, June 7, 2011 – At the E3 Expo, Nintendo introduced a new paradigm for video games and home entertainment: Wii U™, a new console that includes a controller with a 6.2-inch screen. Adding a second screen to the living room creates a multitude of new video game experiences while offering families a variety of options to customize their entertainment.
Previously, video games played on a home console have been confined to the TV and offered identical viewpoints to each player in a multiplayer environment. Furthermore, watching TV and playing console games have been completely separate experiences. The new controller removes these boundaries, creating a more dynamic and fluid gaming and entertainment experience. Visitors to the E3 Expo will see firsthand the type of gaming experiences made possible by Wii U and the new controller such as:
In single-player games:
In multiplayer games:
In addition to the 6.2-inch screen, the new controller also features an accelerometer and a gyroscope, a rumble feature, an inward-facing camera, a microphone and speakers. Adding these features to the Classic Controller™ button scheme – two analog Circle Pads, +Control Pad, A/B/X/Y buttons, L/R buttons and ZL/ZR buttons – will enable a breadth of game-play experiences while appealing to both casual and dedicated video game players.
Wii U combines motion-sensing game play with the ability to support full HD graphics. Each Wii U console will be partnered with a new controller and can also use up to four additional Wii Remote™ or Wii Remote Plus controllers. The system is also backward compatible and can play all Wii games and use all Wii accessories. The Wii console has sold more than 86 million units globally and greatly expanded the overall audience for video games. Wii U aims to expand that audience even further. Developers worldwide are already working on new games and experiences for the console.
“Wii U redefines the structure of home entertainment by fundamentally changing how the TV, the game console and the Internet function and interact together,” said Nintendo President Satoru Iwata. “The experience enabled by Wii U and the new controller takes players deeper into their games, while reaching out wider than ever before to be inviting to all kinds of gamers.”
Nintendo 3DS™, which lets users see 3D images without the need for special glasses, launched in the United States on March 27 and continues to evolve. Owners will find that their Nintendo 3DS experience is different every time they pick up the system, thanks to new content and updates delivered by Nintendo, by third parties and exchanged between users.
A new system update is now available for the Nintendo 3DS system. Users who connect to a wireless broadband Internet connection and install the system update will instantly gain access to the Nintendo eShop, which contains a variety of games and applications for download using a cash-based system.
Users can browse original 3D software, 3D Classics (select classic video games re-mastered in 3D), classic Game Boy™ and Game Boy Color games, and more than 350 games and applications currently offered for the Nintendo DSiWare™ service. Visitors can also see videos and screen shots for games, plus see how other players rank games.
The system update also provides Nintendo 3DS owners access to free items, including an Internet browser that can show 3D images on sites specifically designed to show 3D images, a download of a re-mastered 3D version of the NES™ classic Excitebike™ game (free until July 7) and Pokédex™ 3D, which lets users discover and view more than 150 Pokémon™ from thePokémon Black Version and Pokémon White Version games in visually engaging 3D.
Nintendo also announced a huge lineup of upcoming new and fan-favorite franchise games, many of which are playable on the E3 Expo show floor in booth 4922.
Nintendo kicked off its E3 Expo Presentation by announcing a number of initiatives to celebrate the 25th anniversary of The Legend of Zelda. A re-mastered 3D version of The Legend of Zelda: Ocarina of Time launches for Nintendo 3DS on June 19, while Wii owners will see the arrival of The Legend of Zelda: Skyward Sword in the 2011 holiday season. Additionally, Nintendo announced a tour of orchestral concerts featuring music from the beloved franchise. Additional commemorative activities will be announced at a later date.
For the duration of the E3 Expo, Nintendo will provide fans with exclusive videos and Nintendo content on the Nintendo Network. People can visit http://e3.nintendo.com to watch developer interviews, get all the information about new games and see coverage coming directly from the show floor. The same exclusive content also will be streamed through the Nintendo® Channel to Wii owners who have a broadband Internet connection.
For more information about Nintendo, visit http://www.nintendo.com orhttp://www.facebook.com/nintendo.
About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™ home console, Nintendo 3DS™ and Nintendo DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 3.7 billion video games and more than 600 million hardware units globally, including the current-generation Wii, Nintendo 3DS, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, as well as the Game Boy™, Game Boy Advance, Super NES™, Nintendo 64™ and Nintendo GameCube™ systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.
From/De: Sony Computer Entertainment America
Sony Computer Entertainment Announces “PlayStation®Vita” as the Official Name for Next Generation Portable Entertainment System
TOKYO, June 6, 2011 /PRNewswire/ – Sony Computer Entertainment Inc. (SCE)today announced PlayStation®Vita (PS Vita) (PCH-1000 series) as the official platform name for the next generation portable entertainment system (codename: NGP). Wi-Fi model will be available for 24,980 yen (including tax) in Japan, $249 in US and euro 249 in Europe, 3G/Wi-Fi model will be available for 29,980 yen (including tax) in Japan, $299 in US and euro 299 in Europe and successively launch in global market starting the end of 2011.
“Vita,” which means “Life” in Latin, was chosen as the most appropriate name for the next generation portable entertainment system as it enables a revolutionary combination of rich gaming and social connectivity within a real world context. SCE is aiming to transform every aspect of user’s daily life into an entertainment experience.
PS Vita incorporates a beautiful 5-inch multi-touch organic light emitting diode (OLED) as the front display and a unique multi-touch pad on the rear. Together with the front touch screen and the rear touch pad, PS Vita offers new game play experiences never before seen on any device, allowing users to interact directly with games in three dimension-like motion, through “touch, grab, trace, push and pull” finger motions. Also PS Vita features two analog sticks which enable a wider range of game genres to be brought into the portable experience, such as shooters, action games, and fighting games. Exciting and attractive new titles*1 are scheduled to be released from SCE Worldwide Studios, including “GRAVITY DAZE,” “Uncharted Golden Abyss,” “Little Deviants,” “Hot Shots Golf,” “Reality Fighter,” “Hustle Kings,” “ModNation Racers,” “Wipeout 2048″ and “Super Stardust Delta,” as well as from a broad range of third party game developers and publishers, which will deliver value only possible on PS Vita.
Also, by having both Wi-Fi and 3G network connectivity, together with various applications, PS Vita will enable infinite possibilities for users to “encounter,” “connect,” “discover,” “share” and “play” with friends wherever they are. On January 27, 2011, SCE announced the first PS Vita application, “near,” which will come pre-installed. It will let users discover what games PS Vita users in the vicinity are or were recently playing, as well as let users share their game information. “near” also enables location-based gaming features such as “gifting,” in which a user can access virtual game-related items that other users are sharing, through checking in at geographic locations that others have also visited. The virtual items can include content unlocked from games, such as character costumes, weapons, and treasures. Sharing these items between users adds a unique dimension to the portable gaming experience on PS Vita while enhancing the social connectivity among the PS Vita community.
Additionally, PS Vita will come pre-installed with a newly developed application called “Party.” ”Party” is an innovative application for a portable entertainment system which enables users to enjoy voice chat or text chat not only during online gaming, but also when users are playing different games or using different applications such as internet browser. Through “Party,” which offers a new form of social networking, and “near,” which enables users to share their game information with other users anywhere, anytime, users can dramatically expand the boundaries of interactive communication.
Also a tutorial application called “Welcome Park,” developed specifically to guide every user about PS Vita’s brand new user interface such as the front touch display and the multi-touch pad on the rear, will come pre-installed. By playing “Welcome Park,” users can easily become accustomed to the three dimension-like finger motions used on PS Vita.
SCE will vigorously promote PS Vita towards the launch as the next generation portable entertainment platform and work towards expanding the portable gaming market.*1 Some title names are tentative. Titles may differ by countries and regions.
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Platform Name
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PlayStation®Vita
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Model number
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PCH-1000 series
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CPU
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ARM® Cortex™-A9 core (4 core)
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GPU
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SGX543MP4+
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External Dimensions
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Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)
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Screen
(Touch screen)
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5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED
Multi touch screen (capacitive type)
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Rear touch pad
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Multi touch pad (capacitive type)
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Cameras
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Front camera, Rear camera
Frame rate : 120fps@320×240(QVGA), 60fps@640×480(VGA)
Resolution : Up to 640×480(VGA)
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Sound
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Built-in stereo speakers
Built-in microphone
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Sensors
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Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), Three-axis electronic compass
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|
Location
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Built-in GPS (3G/Wi-Fi model only)
Wi-Fi location service support
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Keys/Switches
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PS button
Power button
Directional buttons (Up/Down/Right/Left)
Action buttons (Triangle, Circle, Cross, Square)
Shoulder buttons (Right/Left)
Right stick, Left stick
START button, SELECT button
Volume buttons (+/-)
|
|
Wireless communications
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Mobile network connectivity (3G/Wi-Fi model only)
IEEE 802.11b/g/n (n = 1×1)(Wi-Fi) (Infrastructure mode/Ad-hoc mode)
Bluetooth® 2.1+EDR (A2DP/AVRCP/HSP)
|
|
Slots/Ports
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PlayStation®Vita card slot
Memory card slot
SIM card slot (3G/Wi-Fi model only)
Multi-use port (for USB data communication, DC IN, Audio [Stereo Out / Mono In], Serial data communication),
Headset jack (Stereo mini jack) (for Audio [Stereo Out / Mono In])
Accessory port
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Power
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Built-In Lithium-ion Battery,
AC adaptor
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|
Supported
AV content
format
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Music
-MP3 MPEG-1/2 Audio Layer 3, MP4 (MPEG-4 AAC), WAVE (Linear PCM)
Videos
-MPEG-4 Simple Profile (AAC), H.264/MPEG-4 AVC Hi/Main/Baseline Profile (AAC)
Photos
-JPEG (Exif 2.2.1), TIFF, BMP, GIF, PNG
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About Sony Computer Entertainment Inc.
Recognized as the global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes and markets the PlayStation® game console, the PlayStation®2 computer entertainment system, the PSP® (PlayStation®Portable) handheld entertainment system and the PlayStation®3 (PS3®) system. PlayStation has revolutionized home entertainment by introducing advanced 3D graphic processing, and PlayStation 2 further enhances the PlayStation legacy as the core of home networked entertainment. PSP is a handheld entertainment system that allows users to enjoy 3D games with high-quality full-motion video and high-fidelity stereo audio. PS3 is an advanced computer system, incorporating the state-of-the-art Cell processor with super computer like power. SCEI, along with its subsidiary divisions Sony Computer Entertainment AmericaLLC., Sony Computer Entertainment Europe Ltd., and Sony Computer Entertainment Korea Inc. develops, publishes, markets and distributes software and manages the third party licensing programs for these platforms in the respective markets worldwide. Headquartered in Tokyo, Japan, SCEI is an independent business unit of the Sony Group.
PlayStation,PS3 and PSP are registered trademarksof Sony Computer Entertainment Inc. ”PSVITA” is a trademark of the same company.
ARM and Cortex are trademarks or registered trademarks of ARM Ltd.
The Bluetooth® word mark and logos are owned by the Bluetooth SIG, Inc. and any use of such marks by Sony Computer Entertainment Inc. is under license.
All other trademarks are property of their respective owners.
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As of June 7th, 2011
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||
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(in alphabetical order of developer/publisher)
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JAPAN
|
|
|
|
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ACQUIRE Corp.
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Jorudan Co., Ltd.
|
|
ALPHA・UNIT CO.,LTD
|
KADOKAWA GAMES, LTD.
|
|
|
ALVION Inc.
|
Kadokawa Shoten Publishing Co., Ltd.
|
|
|
AQ INTERACTIVE INC.
|
KAGA CREATE CO., LTD
|
|
|
AQUAPLUS Co., Ltd
|
Konami Digital Entertainment Co., Ltd.
|
|
|
ARC SYSTEM WORKS Co., Ltd.
|
LEVEL-5 Inc.
|
|
|
ARIKA CO., LTD.
|
MAGES Inc. (5pb)
|
|
|
ARTDINK CORPORATION
|
Mainichi Communications Inc.
|
|
|
ASCII MEDIA WORKS Inc.
|
Marvelous Entertainment Inc.
|
|
|
ASGARD Co., Ltd.
|
media5 Corporation
|
|
|
Aspect Co., Ltd.
|
NAMCO BANDAI Games Inc.
|
|
|
BROCCOLI Co., Ltd.
|
Nihon Falcom Corporation
|
|
|
Capcom Co., Ltd.
|
Nippon Ichi Software, Inc.
|
|
|
CHUN SOFT CO., Ltd
|
NOWPRODUCTION, CO., LTD
|
|
|
Codemasters Software Company Limited
|
OaKs co., Ltd.
|
|
|
Crafts & Meister Co., Ltd.
|
PAON CORPORATION
|
|
|
CyberConnect2 Co., Ltd.
|
POLYGON MAGIC, INC.
|
|
|
CYBERFRONT Corporation
|
PROTOTYPE CO., LTD.
|
|
|
D3 PUBLISHER Inc.
|
Q Entertainment Inc.
|
|
|
DIGITAL WORKS ENTERTAINMENT INC.
|
SAFARI GAMES., Ltd
|
|
|
Dimps Corporation
|
SEGA CORPORATION
|
|
|
dorasu corporation
|
SilverStarJapan Co., Ltd.
|
|
|
Edia Co., Ltd.
|
SNK PLAYMORE CORPORATION
|
|
|
ENTERBRAIN, INC.
|
Sonic Powered co., Ltd.
|
|
|
FromSoftware, Inc.
|
Spike Co., Ltd
|
|
|
Gameloft K.K.
|
SQUARE ENIX Co., Ltd.
|
|
|
GANBARION Co., Ltd.
|
Starfish-SD Inc.
|
|
|
Genki Co., Ltd.
|
SUNCORPORATION
|
|
|
Grasshopper Manufacture Inc.
|
SystemPrisma Co., Ltd.
|
|
|
GungHo Online Entertainment, Inc.
|
SystemSoft Alpha Corp.
|
|
|
GUST CO., LTD.
|
TECMO KOEI GAMES CO., LTD.
|
|
|
HAMSTER Corporation
|
TGL
|
|
|
HUNEX CO., LTD.
|
TOMY Company, Ltd.
|
|
|
IDEA FACTORY CO., LTD.
|
TOSE CO., LTD.
|
|
|
Ignition Entertainment Ltd.
|
tri-Ace Inc.
|
|
|
IMAGICA DIGITALSCAPE Co., Ltd.
|
Ubisoft K.K.
|
|
|
Index Corporation (Atlus)
|
Views Co., Ltd.
|
|
|
IREM SOFTWARE ENGINEERING INC.
|
YUKE’S Co., Ltd.
|
|
|
76 companies in total
|
||
|
|
||
|
NORTH AMERICA
|
|
|
|
Activision, Inc.
|
Paramount Digital Entertainment
|
|
|
Capybara Games
|
PopCap Games
|
|
|
“CCP”
|
Powerhead Games
|
|
|
Demiurge Studios
|
Rockster Games
|
|
|
Electronic Arts
|
THQ
|
|
|
Epic Games Inc.
|
Trendy Entertainment
|
|
|
Far Sight Studios
|
Ubisoft®
|
|
|
Frima
|
Warner Bros. Interactive Entertainment
|
|
|
High Voltage Software
|
2K Games
|
|
|
Kung Fu Factory
|
2K Sports
|
|
|
20 companies in total
|
||
|
|
||
|
EUROPE/PAL
|
|
|
|
Alawar
|
Beatshpers
|
|
|
Allegorithmic, makers of Substance
|
Blitz Games Studios
|
|
|
Beatnik Games
|
Broadsword Publishing Limited
|
|
|
Catalyst Outsourcing
|
Rebellion®
|
|
|
“CCP”
|
Rockstar Games
|
|
|
Climax Studios Ltd
|
Rubicon Mobile
|
|
|
Codemasters®
|
Sanuk Games
|
|
|
Codeplay
|
SEGA
|
|
|
Electronic Arts
|
Sidhe Interactive
|
|
|
Enigma Software Productions, SL
|
Spinvector
|
|
|
Eurocom Entertainment Software
|
Stainless Games Ltd
|
|
|
Eutechnyx Ltd
|
StormBASIC Games
|
|
|
Exient
|
Sumo Digital Ltd
|
|
|
Firelight Tech
|
Tag Games
|
|
|
Fresh3D
|
Take2
|
|
|
FUN labs
|
The Game Atelier
|
|
|
Gameloft SA
|
THQ
|
|
|
Gameshastra
|
Tonika Games
|
|
|
Home Entertainment Suppliers PTY Ltd
|
Trine Entertainment Ltd
|
|
|
Honeyslug
|
Trinigy
|
|
|
Icon Games
|
Tru Blu Games
|
|
|
Impromptu Software Ltd
|
Ubisoft Entertainment SA
|
|
|
Just Add Water Ltd
|
Umbra
|
|
|
Kuju Doublesix
|
VeeMee
|
|
|
Lexis Numerique
|
ZAPPAR
|
|
|
Mobile Interactive Group Ltd
|
Zen Studios Ltd
|
|
|
Namco Bandai
|
2K
|
|
|
NaturalMotion
|
505 Games
|
|
|
Playerthree Ltd
|
57 companies in total
|
|
|
|
||
|
|
||
|
|
||
Source/Fuente: Ubisoft.
Source/Fuente: Sony.
[English] If you haven’t seen it yet, or want to see it again, take a look at the E3 2011 trailer of “Halo 4.”
[Español] Si aún no lo han visto, o quieren verlo de nuevo, echen un vistazo al tráiler E3 2011 de ‘Halo 4″.