Source/Fuente: Andriasang.com: “First Look: Monster Hunter Portable 3rd HD” via http://www.youtube.com/user/siegJ – [http://www.andriasang.com/e/blog/2011/05/22/mhp3rd_hd_video/].
Source/Fuente: MyFoodLooksFunny.com: “Gotta Eat ‘Em All” via http://michaelle760.tumblr.com/ - [http://noms.icanhascheezburger.com/2011/05/18/funny-food-photos-gotta-eat-em-all/].
Source/Fuente: Andriasang.com: Chaos Rings II Reveal Trailer [http://www.andriasang.com/e/blog/2011/05/21/chaos_rings_trailer/].
From/De: 2K Games
Original BioShock(R) Video Game Included in Smithsonian American Art Museum’s Upcoming “The Art of Video Games” Exhibit
NEW YORK, May 20, 2011 (BUSINESS WIRE) — 2K Games today announced that the winner of the 2007 Game Critics Game of the Year award, BioShock(R), has been selected for inclusion in the Smithsonian American Art Museum’s “The Art of Video Games” exhibit that will be on display in Washington, D.C., March 16, 2012 through September 30, 2012. Along with other games selected for this honor, BioShock will represent the action genre on the current generation of gaming platforms.
BioShock was developed by Irrational Games, one of the industry’s leading studios, and has sold over 4 million units since its release in 2007. Of the 240 titles selected by the exhibition curator, Chris Melissinos, and reviewed by the exhibition’s advisory group consisting of game developers, designers, industry pioneers and journalists, fans cast their vote and selected 80 games to represent the industry in one of the first exhibitions to explore the forty-year evolution of video games as an artistic medium.
“The thought of seeing BioShock on display next to Georgia O’Keeffe and Thomas Hart Benton is, well, humbling,” said Ken Levine, president and creative director of Irrational Games. “The fact that gamers put us there makes it all the better.”
In BioShock, players fight to survive in the failed underwater utopia of Rapture, a once-glorious city that had since been torn apart by civil war and populated with genetically modified enemies. In 2012, players will leave Rapture to head to the skies of Columbia, when Irrational Games unleashes the newest entry into the BioShock series -BioShock Infinite(R).
“When I worked to put together the list of games, with input from the advisory group, for ‘The Art of Video Games,’ I looked for games that ran the gamut of art, social commentary, storytelling and artistic license, and BioShockcombined these elements in new ways,” said Melissinos. “Ultimately, the fans got the final say regarding the games they believe best represent the medium and we’re extremely pleased with the results.”
For more information about the exhibition, please visit the Smithsonian American Art Museum’s websiteamericanart.si.edu/taovg.
About BioShock
BioShock is the “genetically enhanced” first-person shooter that lets players do things never before possible in the genre: turn everything into a weapon, biologically modify their character’s body with plasmids, hack devices and systems, upgrade weapons and craft new ammo variants, and experiment with different battle techniques.
Players experience the game as a castaway in Rapture, an underwater Utopia torn apart by civil war. Caught between powerful forces and hunted down by genetically modified “splicers” and deadly security systems, players will have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. No encounter ever plays out the same, and no two gamers will play the game the same way.
BioShock is currently available and rated M for Mature by the ESRB. For additional game details, visitwww.2kgames.com/bioshock/bioshock.html.
About BioShock Infinite
With the United States emerging as a world power, the floating City of Columbia is a mighty symbol of American ideals, launched with great fanfare to the cheers of a captivated public. But what begins as an endeavor of hope soon turns to disaster, as the city disappears into the clouds, its whereabouts unknown.
The player assumes the role of former Pinkerton agent Booker DeWitt, sent to Columbia to rescue Elizabeth, a young woman imprisoned there since childhood. He will develop a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt will learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.
BioShock Infinite is not yet rated by the ESRB. For more information on BioShock Infinite please visitwww.bioshockinfinite.com.
About Irrational Games
Located in Boston, Massachusetts, Irrational Games is widely recognized as one of the industry’s leading game developers. Irrational has earned a reputation for creating story-driven, genre-defining games with award-winning hits like System Shock 2, Freedom Force, Tribes: Vengeance SWAT 4, and BioShock. For more information, visitwww.IrrationalGames.com.
Irrational Games is a 2K Games studio. 2K Games is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer and publisher of interactive entertainment software games for the PC, PlayStation(R)3 and PlayStation(R)2 computer entertainment systems, PSP(R) (PlayStation(R)Portable) system, Xbox 360(R) video game and entertainment system from Microsoft, Wii(TM), Nintendo DS(TM), iPhone(R), iPod(R) touch and iPad(TM). The Company publishes and develops products through its wholly owned labels Rockstar Games and 2K, which publishes its titles under 2K Games, 2K Sports and 2K Play. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.
All trademarks and copyrights contained herein are the property of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company’s Transition Report on Form 10-KT for the five month transition period ended March 31, 2010, in the section entitled “Risk Factors,” and the Company’s other periodic filings with the SEC, which can be accessed atwww.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
SOURCE: Take-Two Interactive
From/De: K’Nex
Hatfield, PA (PRWEB) May 19, 2011
K’NEX, the only US construction toy company focused on Building Worlds Kids Love™, is pleased to introduce its first line of officially licensed building sets inspired by Mario Kart™ Wii, one of the most popular titles for the Wii™ console. Young Nintendo® fans will soon be able to build and play with their favorite video game characters including Mario™, Luigi™ and Yoshi™.
The new products combine the award-winning K’NEX building system with beloved characters from Mario Kart™ Wii, bringing them from the video screen to the construction aisle for the first time.
The new K’NEX Nintendo line will be available at all major retailers in fall of 2011 and includes characters, buildable vehicles and obstacles from the Mario Kart Wii game. The building sets are designed for children ages 6+, bringing the fun Mario Kart Wii to a new generation and expanding its appeal through a rewarding, age-appropriate K’NEX building experience.
Mario, Yoshi, and Luigi Standard Kart Building Sets
Favorite characters race off the screen as kids build Mario, Luigi, or Yoshi in their Standard Karts from Mario Kart Wii. Once built, the kart’s pull-back motor and accessories from the game, like a mushroom, add to the fun! Suggested retail price is $14.99 each.
Mario and Luigi Standard Bike Building Sets
Ride into the fast lane with Mario and Luigi Standard Bike Building Sets! Each 31 piece building set includes a Mario or Luigi figure and comes in a wedge-style package that doubles as a ramp. Suggested retail price is $7.99 each.
Mario and Luigi Starting Line Building Set
The excitement of Bowser’s Castle track from Mario Kart Wii comes to life! Kids can build Mario and Luigi in their Sprinter Karts with super-fast battery powered motors. Collectible items such as a star and 16 pieces of interconnectable track make post-building play realistic and fun! Children can create cool track patterns and watch the characters race. Suggested retail price $59.99.
Mario vs. Thwomps and Mario vs. Goombas Building Sets
Mario can race, but can he survive the Thwomps and Goombas obstacles? Kids can find out by building Mario in his Wild Wing Kart with a moving Thwomps Obstacle or in his Standard Kart with a moving Goombas Obstacle. The fast battery powered motor, 2 collectible items and 6 pieces of interconnectable track ensure building and racing fun. Suggested retail price $29.99 each.
The new K’NEX Nintendo Building Sets will be available July 2011.
About K’NEX Brands
Founded in 1992, K’NEX Brands, the world’s most innovative construction toy company, was established to make and sell what has become one of the world’s leading integrated construction systems for children. Winner of over 200 international awards and recognitions, K’NEX is America’s building toy company focused on Building Worlds Kids Love, and encourages youngsters to “imagine, build and play.” Since 1992, The Rodon Group, a subsidiary of K’NEX Brands, L.P., has manufactured over 30 billion parts for the K’NEX building toy system. For more information, please visit http://www.knex.com or http://www.rodongroup.com.
# # #
Starting at MLG Pro Circuit Columbus on June 3, top Korean pros will play LIVE for the first time at an open-registration tournament in the US and the best foreign players will compete in the GSL
NEW YORK—May 19, 2011—Major League Gaming (MLG), the world’s largest competitive video game league and GOMTV’s Global StarCraft II League (GSL), have announced a historic League Exchange Program that will send the best MLG players to compete in the GSL and allow top Korean talent to play LIVE for the first time at an open-registration tournament in the US. Beginning with the MLG Pro Circuit Competition in Columbus June 3-5, and continuing through the 2011 season, MLG will invite and provide travel for four Korean pros to compete playing Blizzard Entertainment’s blockbuster real-time strategy game, StarCraft® II: Wings of Liberty™ on PC at each LIVE tournament.
The inaugural four GSL Pro players competing in Columbus are ST_Bomber (STARTALE, Code A Champion and Next Season Code S), SlayerS_MMA (Slayers, Code A Ro.4), IMLosirA (Incredible Miracle, Code S) and FOXMoon (FOX). These players will be placed directly into the Championship Pools and placement in the Pools will be determined by GSL rank.
“We’re incredibly pleased to partner with MLG on this groundbreaking arrangement. This is very exciting news for the global StarCraft II community,” said Jooyang Oh, Director of eSports, GSL.
“Our mission at MLG is to advance the sport of competitive gaming and with GSL as our partner, we can continue to do that on a global scale,” said Sundance DiGiovanni, CEO of MLG. “Our collaboration is truly revolutionary and we are excited to bring together the top players in the world for intense competition.”
“Major League Gaming and GOMTV are world-class eSports partners, and we’re pleased to see them collaborating on this historic international player exchange,” said Paul Sams, COO of Blizzard Entertainment. “In addition to providing some incredible entertainment for fans of competitive gaming, this partnership also represents a great opportunity to expand the global eSports audience.”
Based on the outcome of the MLG Columbus Pro Circuit, the top three non-Korean finishers will earn placement into GSL’s Code A tournament with all travel and accommodation expenses provided by GSL. Beginning with the MLG Pro Circuit Anaheim on July 29-31 and continuing through the 2011 season, the 1st place finisher will be placed into the GSL Code S and the 2nd, 3rd and 4th place non-Korean finishers will be placed into GSL Code A.
Coming off of an action-packed Pro Circuit opener in Dallas last month, the Columbus competition is the second of a challenging, six-city US Pro Circuit tour that places the most talented players alongside their toughest opponents. In addition to the four Korean Pros, more than 200 players from around the world will compete in StarCraft II at the Columbus Pro Circuit, including Dallas winner dignitas.Naniwa, second place finisher ROOT.Kiwikaki, and Idra from Team Evil Geniuses who placed first at the MLG Pro Circuit event last year in Washington DC. Other notable players to watch include TLO and Tyler both from Team Liquid.
More than $1 million will be awarded throughout the year making this the largest MLG season to date. Fans can purchase spectator passes online or on-site at the Columbus Convention Center. Those that can’t make it in person can watch in real-time all weekend in standard or high-definition at www.majorleaguegaming.com. Three live streams will be dedicated to the three featured games and a fourth live stream will offer commentary, interviews and highlights.
The Pro Circuit Schedule
June 3-5: Columbus, OH – Columbus Convention Center
July 29-31: Anaheim, CA – Anaheim Convention Center
August 26-28: Raleigh, NC - Raleigh Convention Center
October 14-16: Orlando, FL – Gaylord Palms Resort & Convention Center
November 18-20: Providence, RI – National Championship
Rhode Island Convention Center
ABOUT MAJOR LEAGUE GAMING
Founded in 2002, Major League Gaming (MLG) is the dominant media property exclusively targeting the approximately 40 million consumers in North America who have a passion for playing video games as a competitive social activity. The company exclusively represents the best professional gamers and gives millions of aspiring gamers around the world an opportunity to compete, improve their skills, and socialize through our thriving online competitive community and live Pro Circuit competitions. For more information: www.majorleaguegaming.com.
ABOUT BLIZZARD ENTERTAINMENT, INC.
Best known for blockbuster hits including World of Warcraft® and theWarcraft®, StarCraft®, and Diablo® franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes thirteen #1-selling games and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active players.
From/De: Namco Bandai
TNA WRESTLING iMPACT! ENTERS THE RING ON iOS, ANDROID AND MOBILE PLATFORMS
NAMCO BANDAI Brings Superstar Wrestlers to SMACK, STOMP, GRAPPLE and THROW Their Way onto a Complete Mobile Wrestling Experience
SANTA CLARA, Calif., (May. 19, 2011) – TOTAL NONSTOP ACTION! Leading video game publisher and developer NAMCO BANDAI Games America Inc. today announced that TNA Wrestling iMPACT! is now available simultaneously on mobile platforms, including Apple® iOS, Android, Java (J2ME), Brew and RIM handsets. With a roster of more than 24 characters to choose from, including Hulk Hogan, AJ Styles, Ric Flair, and Kurt Angle, the game puts players in control of the biggest superstars of professional wrestling. TNA Wrestling iMPACT! offers a variety of game modes and match types, including Career Mode, Cage Mode, Tag-Team and Submission Mode, making it the complete mobile wrestling experience TNA fans have been waiting for.
“It’s extremely important that we make our games accessible on as many devices as possible,” stated Carlson Choi, vice president of Marketing, NAMCO BANDAI Games America. “The joy of a slam-takedown is universal for wrestling fans and casual gamers alike, so we’re excited to see TNA Wrestling iMPACT! become the quintessential brawler on so many mobile platforms.”
“The TNA brand is synonymous with high-stakes and intense action, and our fans expect nothing less from our games,” said Al Ovadia, Chief Marketing Officer for TNA Entertainment. “It’s been great to partner with NAMCO BANDAI Games America to create a complete professional wrestling title on mobile platforms. They’ve long understood what it takes to make an exciting, addictive and fun game and they’ve brought those skills into the ring with TNA Wrestling iMPACT!”
Fans of wrestling can relive moments of glory through the eyes of classic wrestlers like Hulk Hogan and Ric Flair, while new brawlers can carve out a whole new career of their own with a comprehensive career mode that lets players customize unique move sets, costumes and finishing moves. Whether a seasoned superstar or hungry scrapper, players will fight their way to the top to become the TNA Heavyweight, Tag Team or X-Division champion.
TNA Wrestling iMPACT! takes advantage of the iOS platform and offers full Game Center support with a leaderboard and more than 20 challenging in-game achievements. With full Retina display graphics, characters pop off the screen with razor-sharp detail. Players can go head-to-head against one another through local multiplayer via Bluetooth or Wi-Fi as well as online multiplayer through Apple’s Game Center. The game is compatible with the iPhone®, iPod touch® and the iPad™.
TNA Wrestling iMPACT! is available as a universal application for $4.99 on the Apple App Store, on Android at the Android Market for $4.99 , and on J2ME, Java, Brew and RIM handsets across all major cellular services in the United States.
For more information, please visit: http://namcobandaigames.com/ios/tnawrestling or www.facebook.com/namco.
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About NAMCO BANDAI Games America Inc.
NAMCO BANDAI Games America Inc., part of NAMCO BANDAI Holdings Inc., is a leading global publisher and developer of interactive content — including all major video game consoles, iOS, mobile and online. The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN®, Tekken®, SOULCALIBUR®, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA®, RIDGE RACER® and ACE COMBAT®. More information about the company and its products can be found at www.namcobandaigames.com or www.facebook.com/namco.
TNA, TOTAL NON STOP ACTION, other TNA indicia, and all talent names, images, likenesses, slogans, logos and trademarks used on or in this product are the property of TNA Entertainment, LLC and may not be used without the prior written consent of TNA Entertainment, LLC. © 2011 TNA Entertainment, LLC. All rights reserved.
Press Release © 2011 NAMCO BANDAI Games America Inc.