Archive for March, 2011

31
Mar
11

¡¿Adiós “Mega Man Universe”?! :(

English | Español

It was announced earlier today that Capcom will no longer continue working on its planned PSN/XBL game titled Mega Man Universe. With no specifics reasons, fans of the Mega Man franchise are still wondering the cause of the cancellation. According to the company, there were various reasons. This leads fans to speculate the cancellation may be due to the recent earthquake in Japan and/or to the resignation of game designer Keiji Inafune some five months ago.

This game could have been one that young and veteran fans of Mega Man would have loved to play.

Source: Kotaku.com: Mega Man Universe Is Totally Canceled [http://kotaku.com/5787516/mega-man-universe-is-totally-canceled], LaChicaGamer.com: Mega Man Universe cancelado [http://lachicagamer.com/mega-man-universe-cancelado/].

Español | English

Se anunció el día de hoy que Capcom ya no seguirá con su trabajo en su juego planeado PSN/XBL titulado Mega Man Universo . Sin razones específicas de parte de Capcom, los fans de la franquicia Mega Man Universe aún se preguntan la causa de la cancelación. Según la compañía, había varias razones. Esto lleva los fans a especular que la cancelación puede ser debido al reciente terremoto en Japón y/o a la renuncia del diseñador del juego Keiji Inafune hace unos 5 meses.

Este juego podría haber sido uno que a los aficionados jóvenes y veteranos de Mega Man les hubiera gustado jugar.

Fuente: Kotaku.com: Mega Man Universe Is Totally Canceled [http://kotaku.com/5787516/mega-man-universe-is-totally-canceled], LaChicaGamer.com: Mega Man Universe cancelado [http://lachicagamer.com/mega-man-universe-cancelado/].

31
Mar
11

Activision/Marvel: “Spider-man: Edge of Time” @ Wondercon 2011

From/De: Activision

Marvel(TM) and Activision(R) Announce Spider-Man(TM): Edge of Time

High-Octane, Adrenaline-Fueled Adventure Tasks Players with Saving Spider-Man This Fall

SANTA MONICA, Calif., March 31, 2011 /PRNewswire/ – Activision Publishing, Inc. (Nasdaq: ATVI) and Marvel Entertainment, LLC today announced Spider-Man™: Edge of Time, where Spider-Man faces one of his greatest challenges ever — saving Spider-Man. Developed by Activision-owned studio Beenox, Spider-Man: Edge of Time challenges the player to take on the roles of both classic Amazing Spider-Man and Spider-Man 2099 to correct a timestream gone awry and prevent a catastrophic future brought on by the early and untimely death of Peter Parker.

“The first Spider-Man entry by Beenox, Spider-Man™: Shattered Dimensions, was touted as one of the wall-crawler’s best Spider-Man games to date from both critics and fans,” said Vicharin Vadakan, Director, Global Brand Management. “Beenox is once again taking a fresh and different approach to bring a fast-paced and high-octane adventure and unexpected story to life in Spider-Man: Edge of Time.”

“At Beenox, we are constantly listening to the fans and looking for new and creative ways to innovate the gameplay experience for them,” said Dee Brown, Studio Head, Beenox.  ”We want to create a totally distinct experience in Spider-Man: Edge of Time by working with Peter David on the story and creating this urgent, high-stakes experience where time is working against you and the fate of Spider-Man hangs in the balance.”

Spider-Man: Edge of Time is a focused, action-packed adventure set in two connected and evolving timelines, from the contemporary times of the Amazing Spider-Man to the corrupted future world of Spider-Man 2099, against the backdrop of a rich, tightly crafted narrative by acclaimed Marvel veteran Peter David (co-creator of the comic book series Spider-Man 2099).  The game features all-new “cause-and-effect” gameplay, where players will see how the immediate and sometimes unexpected effects of their actions as one Spider-Man changes the timeline of the other Spider-Man.  Spider-Man: Edge of Time is slated for release this fall.

Attendees at WonderCon 2011 in San Francisco, CA, can get a sneak peek and learn more about the game on the Activision/Spider-Man panel on Saturday, April 2, at 4:30 p.m. in Room 103.

For more information on Spider-Man: Edge of Time tune in to the HeroHQ community on Facebook at http://www.facebook.com/heroHQ.

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of over 8,000 characters featured in a variety of media over seventy years.  Marvel utilizes its character franchises in entertainment, licensing and publishing.  For more information visit www.marvel.com.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland,Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, South Korea, China and the region of Taiwan. More information about Activision and its products can be found on the company’s website, www.activision.com.

30
Mar
11

Capcom: “Resident Evil: Operation Raccoon City” – Debut Trailer – 2011.03.30

Source/Fuente: Capcom.

29
Mar
11

Rockstar Games: “L.A. Noire” – Official Selection of the 2011 Tribeca Film Festival

From/De: Take-Two Interactive

Groundbreaking title is the first video game ever to be selected at
world-renowned film festival

NEW YORK, Mar 29, 2011 (BUSINESS WIRE) – Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and Team Bondi Pty. Ltd. are excited to announce that L.A. Noire has been honored as an Official Selection at the 2011 Tribeca Film Festival. The selection marks the first time ever that a video game has been recognized by the festival.

“We’re thrilled that L.A. Noire is being recognized by the Tribeca Film Festival in this way,” said Sam Houser, Founder of Rockstar Games. “It’s a real honor, and another step forward for interactive entertainment.”

Rockstar Games will also present an exclusive preview of L.A. Noire as part of the Tribeca Talks series, taking place on April 25, 2011. The presentation will feature a live interactive screening of a case from L.A. Noire, followed by a Q&A exploring the crossover between filmmaking and interactive entertainment. The Q&A will focus on the making of L.A. Noire, the technology behind it, and story and action in this medium, and will be moderated by Geoff Gilmore, Tribeca Enterprises’ Chief Creative Officer.

“What Rockstar and Team Bondi have accomplished with L.A. Noire is nothing less than groundbreaking,” added Gilmore. “It’s an invention of a new realm of storytelling that is part cinema, part gaming, and a whole new realm of narrative expression, interactivity, and immersion. We are poised on the edge of a new frontier.”

About L.A. Noire

Produced and developed by Rockstar Games and Team Bondi, L.A. Noire is a violent crime thriller that blends breathtaking action with true detective work to deliver an unprecedented interactive experience. Following the story of a young detective’s rise to prominence in the LAPD, L.A. Noire lets players solve complex, historically-inspired crimes in a beautifully-recreated and fully-interactive rendition of 1947 Los Angeles. Interrogate witnesses, search for clues, and chase down suspects as you struggle to find the truth in a city where everyone has something to hide. L.A. Noire is expected to launch on both the Xbox 360(R) video game and entertainment system from Microsoft and the PlayStation(R)3 computer entertainment system on May 17, 2011 in North America and May 20, 2011 in Europe.

For more information, log onto www.rockstargames.com/lanoire.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer and publisher of interactive entertainment software games for the PC, PlayStation(R)3 and PlayStation(R)2 computer
entertainment systems, PSP(R) (PlayStation(R)Portable) system, Xbox 360(R) video game and entertainment system from Microsoft, Wii(TM), Nintendo DS(TM), iPhone(R), iPod(R) touch and iPad(TM). The Company publishes and develops products through its wholly owned labels Rockstar Games and 2K, which publishes its titles under 2K Games, 2K Sports and 2K Play. The Company’s common stock is publicly traded on NASDAQ under the symbol
TTWO. For more corporate and product information please visit our website at www.take2games.com.

Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.

“PlayStation” and the “PS” Family logo are registered trademarks and “PS3″ is a trademark of Sony Computer Entertainment Inc.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company’s Transition Report on Form 10-KT for the five month transition period ended March 31, 2010, in the section entitled “Risk Factors,” and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com.

All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

SOURCE: Take-Two Interactive

28
Mar
11

Capcom: “Resident Evil: Operation Raccoon City” [PS3/X360/PC]; Resident Evil: The Mercenaries 3D [3DS]; Resident Evil Revelations

From/De: Capcom

CAPCOM CONFIRMS NEW RESIDENT EVIL®: OPERATION RACCOON CITY AND DEMO VERSION OF RESIDENT EVIL® REVELATIONS

Latest iterations of horror coming to home console, PC and handheld

San Mateo – March 29, 2011 – Capcom® a leading worldwide developer and publisher of videogames, today announced Resident Evil®: Operation Raccoon City, is in development for the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft® and PC. In addition it was also confirmed that the forthcoming Nintendo 3DS™ title, Resident Evil®: The Mercenaries 3D,will ship with a playable demo of Resident Evil® Revelations.

Resident Evil: Operation Raccoon City is collaboration between Capcom and Vancouver based studio Slant 6 Games and is scheduled for release this Winter. Since the launch of the first title 15 years ago the Resident Evil® series has enjoyed phenomenal success, selling over 45 million units worldwide to date. This latest offering will take the series in a completely new direction and offer a style of gameplay yet to be seen from the franchise.

Resident Evil: Operation Raccoon City delivers a true third person team based shooter experience set within the dark and sinister Resident Evil universe and a reinterpretation of the events depicted in Resident Evil® 2 and Resident Evil® 3. The setting of the Resident Evil universe not only provides a rich backdrop to the action but delivers a unique and thrilling triple threat battle. Zombies and Bio-Organic Weapons (B.O.W’s) add to the mix as players not only compete against an opposing squad but also tackle this third unpredictable element, creating a brand new style of gameplay and breaking the conventions of traditional team based shooters.

It is September 1998 and the action centers once more on the ill-fated Raccoon City and the horrific consequences of the deadly T-virus outbreak from the Umbrella facility. With a cover up required, Umbrella orders an elite team into Raccoon City to destroy all evidence of the outbreak and eliminate any survivors. Hearing of this plan, the US Government dispatches its own special forces to uncover any evidence that exposes the cause of the viral infection and Umbrella’s actions. Players take on the role of an Umbrella Security Services soldier (U.S.S.), competing alone or in four player co-op in a battle against all the competing forces at play in Raccoon City.

Expect the return of original Resident Evil enemies, iconic landmarks such as the Raccoon City Police Department and fan favorite characters, including Leon S. Kennedy, who as a rookie police officer in Raccoon City is on your hit list to eliminate. Players will experience a retelling of classic moments from past titles Resident Evil 2 and Resident Evil 3 and watch the events unfolding from the menacing perspective of the Umbrella Security Service, giving fans the chance to rewrite the history of the Raccoon City outbreak.

In addition, Resident Evil: Operation Raccoon City will deliver a number of competitive online multiplayer modes. Each one of these will provide a unique gaming experience thanks to the three way combat between the Umbrella Security Service, US Special Ops and threat of zombies and B.O.W’s that could only exist in the deadly and twisted Resident Evil Universe.

Purchasers of Resident Evil: The Mercenaries 3D, scheduled for release in the coming months, will get an extra taste of horror thanks to the addition of a playable demo of Resident Evil Revelations. Set on board an ocean liner, the demo lets players take control of one of the full game’s characters, Jill Valentine, as she explores the ship’s dark interior, killing any mysterious creatures that emerge from the shadows. A brand new title built from the ground up for the Nintendo 3DS, further details on Resident Evil Revelations will be revealed at this year’s E3.

ABOUT CAPCOM

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices.  Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil®, Street Fighter®, Mega Man® and Devil May Cry®. Capcom maintains operations in the U.S., U.K., France, Germany, Tokyo, Hong Kong and Korea, with corporate headquarters located in Osaka, Japan.  More information about Capcom can be found on the company web site, www.capcom.com.

Capcom, the Capcom logo, Resident Evil, Mega Man and Devil May Cry are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox360, Xbox LIVE and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. Nintendo 3DS is a trademark of Nintendo. All other trademarks are owned by their respective owners. All other trademarks are owned by their respective owners.

27
Mar
11

WBGames: “Lego Ninjago” – ‘Ice Dragon’ Trailer

Source/Fuente: WB Games.

26
Mar
11

Namco Bandai: “Bird Zapper” [iPhone/iPad] – Intro Trailer

Source/Fuente: Namco Bandai.

25
Mar
11

Sega: “Super Monkey Ball 3D” – ‘Fight’ Trailer – 2011.03.25

Source/Fuente: Sega.

24
Mar
11

Capcom: “Resident Evil 4″ & “Resident Evil Code: Veronica X” [PS3/X360]

From/De: Capcom

Capcom Brings The Award-Winning Resident Evil® 4 and Resident Evil Code: Veronica® X into the HD Era

San Mateo, CA — March 24, 2011 — To kick off the 15th anniversary of Resident Evil®, Capcom®, a leading worldwide developer and publisher of video games today announced that the highly acclaimed Resident Evil® 4 and Resident Evil Code: Veronica® X will be released as downloadable titles for the Xbox 360®video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system. Scheduled for release this fall, both titles have been enhanced with upgraded visuals as they make their debut on high-definition consoles.

Resident Evil 4 , which received numerous “Game of the Year” awards when it debuted and currently stands as one of the best-reviewed games of all time with an incredible 96 ranking on MetaCritic, challenges you to experience it all over again with support for trophies and achievements along with the visual upgrades.

As Leon Kennedy, players will explore a town overrun by cultists, mutants and mind-controlled villagers as they unravel the mystery of Resident Evil 4. Also, this release will contain all the bonus content available in previous versions of Resident Evil 4, including the Separate Waysepilogue.

In Resident Evil Code: Veronica X, the year is 1998, three months since the total destruction of Raccoon City and Claire Redfield is still in search of her missing brother Chris. While investigating an Umbrella facility in Paris, Claire is captured and transported to the remote Rockfort Island, where she awaits her death.

Then an inexplicable air raid hits the island, and though this frees Claire, it also accidentally releases t-virus samples and B.O.W.s, which thrust Claire back into the world of survival horror once again.  Claire teams up with a fellow inmate Steve Burnside, but insane island commander Alfred Ashford and his evil sister Alexia set their sights on ending the duo with their sick and demented games.

The Resident Evil franchise, which pioneered the horror genre in video games, has sold over 45 million units since 1996 and spawned a series of successful motion pictures that have grossed over $750 million worldwide. The Resident Evil brand has also expanded into action figures, comic books, novels, apparel, beverages and more. As part of the 15th anniversary, Resident Evil fans will get a chance to celebrate the past, present and future of the franchise with exclusive apparel and merchandise, in addition to games like Resident Evil 4, Resident Evil Code: Veronica X, Resident Evil®: The MercenariesResident Evil®: Revelations and other surprises.

For more information stay tuned to www.Capcom-Unity.com. For the latest information and assets, check out the Capcom press center at www.press.capcom.com

ABOUT CAPCOM
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices.  Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil®, Street Fighter®, Mega Man® and Devil May Cry®. Capcom maintains operations in the U.S., U.K., Germany, France, Germany, Tokyo, Korea and Hong Kong, with corporate headquarters located in Osaka, Japan.  More information about Capcom can be found on the company web site,www.capcom.com.

###

Capcom, the Capcom Logo, Mega Man, Code: Veronica, Resident Evil, and Devil May Cry are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries.  Street Fighter is either a registered trademark of Capcom U.S.A., Inc. “All other marks are the property of their respective owners.

24
Mar
11

2K Games: “Duke Nukem Forever” – Release date

From/De: 2K Games

Duke Never Comes Early – 2K Games Announces Shortest Delay in the History of Duke Nukem Forever(R)
After 15 years (and six short weeks) the King is almost back!

NEW YORK, Mar 24, 2011 (BUSINESS WIRE) — 2K Games and Gearbox Software announced today that Duke Nukem’s gloriouscomeback in Duke Nukem Forever(R) will now explode at retail on June 10, 2011 internationally and June 14, 2011 in North America on the Xbox 360(R) video game and entertainment system from Microsoft, PlayStation(R)3 computer entertainment system and Windows PC. With gamers jumping out of their seats and waiting in line for hours to play the game at PAX East, it appears that the fans have spoken – Duke Nukem Foreveris worth the wait.

“In case you haven’t heard, Duke never comes early,” said Christoph Hartmann, president of 2K. “We’re committed to deliver a laugh-out-loud, politically incorrect experience that people will talk about for years to come. We thank Duke’s fans for their continued patience – I promise this won’t take another 15 years.”

The incredibly unapologetic Duke Nukem Forever is the video game realization of the ultimate Hollywood summer blockbuster on steroids. Starring the iconic and legendary titular character, Duke Nukem Forever promises to reinvent the key ingredients necessary to create a summer smash hit that’s boiling over-the-top with irreverent humor, catchy one-liners that will make your mama blush, and frantic, bone-shaking action sequences that will simultaneously rock your world and neighbors’ walls. A statement from Randy Pitchford, president of Gearbox Software, is available to view at the following location – http://www.youtube.com/watch?v=Za0ho-vvkXU.

“I’m very sorry for the added delay. We’ve all been working extremely hard and are very eager to deliver the game to you,” added Pitchford. “I’ve been thinking of these lyrics from the great country song, ‘He’s The Duke’ – ‘He told us if we waited we could Come Get Some, but I never knew Forever was going to be so long.’ If you’re like me, June cannot come quickly enough.”

In the interim,Duke Nukem Forever fans can pay their respects to the King by visiting the official Duke Nukem Forever website – www.dukenukemforever.com. It’s loud, lewd and definitely Duke approved. The site provides fans with stimulating content that will ease their eagerness, including Duke’s Boobtube channel and The Duke Cave, featuring babe and alien surveillance. Fans can also “come get some” by pre-ordering the game, along with the Balls of Steel edition, while supplies last.

Duke Nukem Forever will be available internationally on June 10, 2011 and in North America on June 14, 2011. For more information on Duke Nukem Forever, including where to pre-order a copy, please visit www.dukenukemforever.com. Duke Nukem Forever is rated M for Mature by the ESRB.

2K Games is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer and publisher of interactive entertainment software games for the PC, PlayStation(R)3 and PlayStation(R)2 computer entertainment systems, PSP(R) (PlayStation(R)Portable) system, Xbox 360(R) video game and entertainment system from Microsoft, WiiTM, Nintendo DSTM, iPhone(R), iPod(R) touch and iPad(TM). The Company publishes and develops products through its wholly owned labels Rockstar Games and 2K, which publishes its titles under 2K Games, 2K Sports and 2K Play. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.

About Gearbox Software

Gearbox Software is respected industry wide for the award winning, best-selling original and licensed video games they have developed for major video game platforms.

Founded in 1999 and located near Dallas, TX, Gearbox Software is well known for the creation and development of their original blockbuster franchise, Brothers in Arms, which has sold over 7 million units, and the new multi-million selling franchise, Borderlands. Additionally, Gearbox Software has developed numerous top selling add-on packs for Borderlands and developed games and added value to many of the industry’s top franchises including Halo, Half-Life, Tony Hawk, James Bond and others. Gearbox Software’s success has been enabled and supported through several key mutually beneficial business relationships with strong publishing partners including Activision, Electronic Arts, Ubisoft Entertainment, Microsoft Games Studios, Sega of America and Take-Two/2K Games.

Currently Gearbox Software is in development with Aliens: Colonial Marines, published by Sega, and other unannounced AAA games for multiple platforms including the Microsoft Xbox 360, PlayStation(R)3 system, Nintendo Wii, Windows PC, Mac, Nintendo DS, PSP and more.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company’s Transition Report on Form 10-KT for the five month transition period ended March 31, 2010, in the section entitled “Risk Factors,” and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.




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