Archive for September, 2010



03
Sep
10

2K Games @ PAX 2010: “Duke Nukem Forever” [PS3/X360/PC]

From/De: 2K Games / Gearbox Software

Hail to the King! 2K Games Announces Duke Nukem Forever(R) – Seriously – Flying Pigs Spotted Heading Towards Penny Arcade Expo

Legendary video game hero to finally return and kick-ass on consoles and Windows PC in 2011; playable demo at Penny Arcade Expo

NEW YORK, Sep 03, 2010 (BUSINESS WIRE) –

2K Games and Gearbox Software announced today that forever is nearly here, asDuke Nukem Forever(R) will officially make its long-awaited debut for the Xbox 360(R) video game and entertainment system from Microsoft, PlayStation(R)3 computer entertainment system and Windows PC in calendar 2011. Duke Nukem, the interactive entertainment industry’s most irreverent and quoted character of all time, will bring his signature brand of babe-lovin’, cigar-smoking, beer-chugging and ass-kicking action as he once again saves the Earth and our babes from hordes of invading aliens. In other shocking news, Duke Nukem Forever will be playable right now for all attendees 17 and older of this year’s Penny Arcade Expo at the 2K Booth (booth #3417), giving the first hands-on experience with the game that was originally announced during the tail end of the Clinton Administration.

“All great things take time… a lot of time,” laughs Christoph Hartmann, president of 2K. “After a hiatus from the video game world, Duke Nukem is back and better than ever. The return of the King from the glory days of shooters will satisfy our patient, die-hard fans, as well as a new generation of bubble gum-chewing, flat top and shades-wearing bad-asses. Make no mistake about it - Duke Nukem Forever is a testament to the era of when shooters were bodacious and fun.”

Put on your sunglasses and prepare to step into the boots of Duke Nukem,whose legend has reached epic proportions in the years since his last adventure. The alien hordes are back and only Duke can save the world, again. Pig cops, alien shrink rays and enormous alien bosses won’t stop our hero from accomplishing his one and only goal: to save the world, save the babes and to be a bad-ass while doing it. The King of All Shooters is back with over-the-top weapons, massive aliens and unprecedented levels of interactivity. This game puts pedal to the metal and tongue firmly in cheek, among other places. Shoot hoops, lift weights, read adult magazines, draw crude messages on whiteboards or ogle one of the many beautiful women that populate Duke’s life; that is if you can pull yourself away long enough from kicking ass and taking names. Duke Nukemwas andwill forever be immortalized in gaming history, and this is his legend.
Continue reading ’2K Games @ PAX 2010: “Duke Nukem Forever” [PS3/X360/PC]‘

03
Sep
10

Capcom @ PAX 2010: “Mega Man Universe” Trailers – 2010.09.03

Capcom @ PAX 2010: “Mega Man Universe” – “Rockman” Trailer – 2010.09.03

Capcom @ PAX 2010: “Mega Man Universe” – “Bad Box Art Mega Man” Trailer – 2010.09.03

Capcom @ PAX 2010: “Mega Man Universe” – “Mega Man” Trailer – 2010.09.03

Capcom @ PAX 2010: “Mega Man Universe” – “Character Mash Up”  Trailer – 2010.09.03

03
Sep
10

EA/Black Box: Need for Speed World to feature Dolby Axon voice chat tech

From/De: EA

EA’s Need for Speed World to Feature Dolby Axon Chat Technology

Dolby and EA Enhance Voice Chat Experience in Hit MMO Racer

SEATTLE–(BUSINESS WIRE)–Black Box, an Electronic Arts Inc. studio (NASDAQ:ERTS), and Dolby Laboratories (NYSE:DLB) today announced that Need for Speed™ World, the massively multiplayer online (MMO) action racing game will incorporate Dolby® Axon voice chat technology before the holiday. Need for Speed World combines the rush of illicit street racing, deep RPG style progression and vehicle customization into an immersive, socially-connected Need for Speed experience. The game will be featured at Penny Arcade Expo (PAX 2010) in Dolby’s booth, #612, in the Washington State Convention Center from Sept. 3 – 5, 2010.

“In Need for Speed World, we’re able to continually update the game with new technology to provide the best MMO racing for our players”

“In Need for Speed World, we’re able to continually update the game with new technology to provide the best MMO racing for our players,” said Stephane Grefford, Producer, Need for Speed World. “Working with Dolby, we can give gamers a seamless channel of communication for them to collaborate together to become the top racer. We’re excited to be the first title in North America to incorporate Dolby Axon to help enhance our players’ overall racing experience.”

“Dolby Axon helps ensure that communication among team members happens clearly and quickly when racing at over 100 miles an hour in Need for Speed World,” said Matt Tullis, Marketing Director, Games, Dolby Laboratories. “We’re really excited to be working closely with EA in bringing a new level of voice chat to their game.”

By integrating Dolby Axon into online game titles, game developers can provide players with a new level of realism in online gaming:

Improved audio chain processing (noise suppression, echo suppression) for clear voice communication.
Surround sound voice chat over stereo headsets, stereo speakers, and 5.1 playback systems delivering realistic and exciting in-game communication with teammates.

Compatibility with any stereo headset, enabling gamers to experience clear, crisp voice quality without specialized equipment.
Need for Speed World is being developed by Black Box, an Electronic Arts studio and is available on the PC. More information and details on the game can be found at world.needforspeed.com or follow us on Twitter at NeedforSpeed. Press can download assets at http://info.ea.com.

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world’s leading interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA MobileTM and POGOTM. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA’s homepage and online game site is www.ea.com. More information about EA’s products and full text of press releases can be found on the Internet at http://info.ea.com.

EA, EA SPORTS, EA Mobile, POGO, and Need for Speed are trademarks of Electronic Arts Inc.

About Dolby Laboratories

Dolby Laboratories (NYSE:DLB) is the global leader in technologies that are essential elements in the best entertainment experiences. Founded in 1965 and best known for high-quality audio and surround sound, Dolby creates innovations that enrich entertainment at the movies, at home, or on the go. Visit www.dolby.com for more information.

Dolby and the double-D symbol are registered trademarks of Dolby Laboratories. All other trademarks remain the property of their respective owners. S10/xxxxx DLB-G

02
Sep
10

Activision: RZA in “DJ Hero 2″

From/De: Activision

Award-Winning Producer-Rapper RZA Joins All-Star Crew of Turntable Legends in DJ Hero(R) 2

Hip Hop Music Icon and Founder of The Wu-Tang Clan to Provide Likeness and Two Exclusive Mixes to 2010′s Best Soundtrack in Entertainment

SANTA MONICA, Calif., Sept 02, 2010 /PRNewswire via COMTEX News Network/ — Award winning producer-rapper, world famous DJ and founder of one of rap’s most influential groups, The Wu-Tang Clan, RZA will ascend to the virtual stage on October 19 in Activision Publishing, Inc.’s (Nasdaq: ATVI) highly anticipated video game DJ Hero(R) 2. Joining a distinguished rank of playable characters appearing in the game, including Deadmau5, David Guetta, DJ Qbert, and Tiesto, RZA also mixed and produced two exclusive tracks featuring LL Cool J “I Can’t Live Without My Radio” Mixed With Grandmaster Flash & The Furious Five “The Message” and Damian Marley “Welcome To Jamrock” Mixed With Walter Murphy “A Fifth of Beethoven.”

“I’m very excited to be involved with DJ Hero 2. As both a DJ and gamer from an early age, the game combines two of my passions,” said RZA. “I loved working with the team and am excited for the fans to hear the two brand-new mixes I put together just for this game. Bong bong!”

“RZA rounds out the crew of in-game playable characters representing the biggest and best DJs in hip hop, pop and dance from around the world,” said Dan Neil, Music Director, FreeStyleGames. “These world-renowned DJs, along with our award-winning team at FreeStyleGames, have mixed a host of the biggest hits from the hottest artists today to produce 83 masterpieces that deliver the best soundtrack in entertainment.”
Continue reading ‘Activision: RZA in “DJ Hero 2″’

01
Sep
10

Apple: iTunes 10 with Ping

From/De: Apple

Apple Introduces iTunes 10 With Ping

Ping Social Music Discovery Now Available to 160 Million iTunes Users in 23 Countries

SAN FRANCISCO—September 1, 2010—Apple® today introduced iTunes® 10 with Ping, a new music-oriented social network for following your favorite artists and friends to discover what music they’re talking about, listening to and downloading. iTunes Ping lets you post your thoughts and opinions, your favorite albums and songs, the music you’ve downloaded from iTunes, plus view concert listings and tell your friends which concerts you plan to attend. iTunes 10 also features HD TV show rentals* for just 99 cents an episode and AirPlay wireless music playback.

“iTunes is the number one music community in the world, with over 160 million iTunes users in 23 countries, and now we’re adding social networking with Ping,” said Steve Jobs, Apple’s CEO. “With Ping you can follow your favorite artists and friends and join a worldwide conversation with music’s most passionate fans.”

Ping lets you follow your favorite artists to see what they’re up to, check out photos and videos they’ve posted, see their tour dates and read comments about other artists and albums they’re listening to. You can also create a profile on iTunes to let your friends know who you’re following, what you’re listening to and which concerts you’re going to. There’s no better way to discover new music than to find out what your friends are listening to, and Ping’s Recent Activity feed shows you their posts about artists, albums, songs and concerts, plus a consolidated Top 10 list of the songs and albums your friends and the artists you follow are downloading from iTunes. In addition to using Ping on your desktop computer, you can take it with you on your iPhone® or iPod touch®,** so you’re always plugged into your personal music scene.
Continue reading ‘Apple: iTunes 10 with Ping’

01
Sep
10

Blizzard: 3 million copies sold of “StarCraft II: Wings of Liberty” in first month

From/De; Blizzard

StarCraft(R) II: Wings of Liberty(TM) One-Month Sales Break 3 Million Mark

Blizzard Entertainment’s Sci-Fi Real-Time Strategy Game Continues Record Sales Pace

IRVINE, Calif., Sep 01, 2010 (BUSINESS WIRE) — Blizzard Entertainment, Inc. today announced that StarCraft(R) II: Wings of Liberty(TM) has sold over 3 million copies worldwide in the first month of its release, building on the game’s momentum as the bestselling PC game of 2010 and the fastest-selling real-time strategy game of all time.*

StarCraft II: Wings of Liberty was released simultaneously in North America, Europe, South Korea, Australia, New Zealand, Russia, Brazil, Chile, Argentina, Singapore, Indonesia, Malaysia, Thailand, the Philippines, and the regions of Taiwan, Hong Kong, and Macau on July 27. With day-one sales topping 1 million copies, StarCraft II: Wings of Liberty became the bestselling PC game of 2010 within its first 24 hours of availability. The game went on to sell more than 1.5 million copies in its first 48 hours, setting the record for fastest-selling strategy game of all time, and has won numerous critical accolades, including multiple editor’s choice awards from major gaming publications.

“We appreciate all the enthusiasm that players around the world have shown for StarCraft II,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “It was important to us to deliver an overall gameplay experience that was accessible, balanced, and fun, and it’s been gratifying to see how strongly the global community has already embraced the game.”
Continue reading ‘Blizzard: 3 million copies sold of “StarCraft II: Wings of Liberty” in first month’




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