Archive for July, 2010



21
Jul
10

Activision: “Rush” comes to “Guitar Hero: Warriors of Rock”

From/De: Activision

Activision Unveils Exclusive Guitar Hero(R): Warriors of Rock Partnership with Rock Legends Rush

All-New Story-Based Quest Mode Pays Homage to the Cult Classic RUSH Album, 2112

SANTA MONICA, Calif., July 21, 2010 /PRNewswire via COMTEX News Network/ — Rush, one of the most influential rock bands in history, have joined together with Activision Publishing, Inc.‘s (Nasdaq: ATVI) Guitar Hero(R): Warriors of Rock to bring their seven-part suite from their classic 2112 album to the game’s all-new, story-based Quest Mode this September. For the first time ever, Guitar Hero(R) fans will embark on an epic voyage playing as eight Guitar Hero characters that transform into rock warriors who must join together to use their unique, game-changing powers to help the Demi-God of Rock take down “The Beast” to save rock.

“The music, the story and the journey of 2112 lends itself perfectly to the quest in Guitar Hero: Warriors of Rock,” said Geddy Lee of Rush. “In our story, the caves of 2112 are where our hero finds the lost guitar and this rediscovery of music is much like the Guitar Hero warriors’ journey to find the Demi-God of Rock’s Legendary guitar, which has been trapped in a cavern.”

“I love the idea of Guitar Hero; they have combined two great things – music and fun,” said Alex Lifeson of Rush. “I think it’s a great way to introduce people of all ages to music of various styles by all kinds of different bands, while providing a launching pad for kids who want to get into playing music.”

Within the narrative-driven journey, Rush and Guitar Hero fans alike will experience 2112 in a totally new and authentic way while traversing the exclusive three-part 2112 Rush-inspired venue and playing their way through the 20 minute, seven-part suite. Additionally, each song transition will feature band members narrating liner notes from the 2112 album. Guitar Hero: Warriors of Rockwill include:

  • “2112 Pt. 1 – Overture”
  • “2112 Pt. 2 – The Temples Of Syrinx”
  • “2112 Pt. 3 – Discovery”
  • “2112 Pt. 4 – Presentation”
  • “2112 Pt. 5 – Oracle: The Dream”
  • “2112 Pt. 6 – Soliloquy”
  • “2112 Pt. 7 – Grand Finale”

“Our collaborations with legendary artists and bands, like Rush, are key to creating an original rock experience and have helped drive Guitar Hero’s success,” said David Haddad, Chief Operating Officer, Guitar Hero. “The journey that Rush’s 2112 seven-part suite takes fans on fits flawlessly within the story Neversoft has expertly created for Guitar Hero: Warriors of Rock and perfectly adds to the authenticity of the game.”

In Guitar Hero: Warriors of Rock, join with friends on an epic rock journey to save rock n’ roll. Featuring the most music ever in a Guitar Hero game with an impressive 90+ track set list and a host of all-new gameplay features, living room legends and their friends can strum, drum and wail in the most immersive music videogame experience to date. Delivering the quintessential rock music collection that focuses on guitar shredding hits from bands such as Black Sabbath, Slipknot and Megadeth and larger-than-life band anthems from Queen, Muse and KISS, players can unleash more rewards and unlockable content than ever before in Guitar Hero: Warriors of Rock‘s Quest Mode, the franchise’s first ever story-based mode, and Quickplay+, which invites challenge-starved fanatics to test their rock skills. Running on the powerful Guitar Hero engine that has been expanded and refined and with encores from the critically-acclaimed and fan favorite gameplay features that madeGuitar Hero one of the most popular franchises of all-time – such as Party Play, Competitive modes and any combination of up to four instruments – the game offers a complete interactive and connected experience bringing friends and foes to the stage in the ultimate rock music experience.

Guitar Hero: Warriors of Rock is being developed by Neversoft Entertainment for the Xbox 360(R) video game and entertainment system from Microsoft and the PlayStation(R)3 computer entertainment system and by Vicarious Visions for the Wii(TM) system from Nintendo. The game is rated “T” (Teen – Lyrics, Mild Fantasy Violence and Mild Suggestive Themes) by the ESRB. For more information about Guitar Hero: Warriors of Rock, please visit GuitarHero.com.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, South Korea, China and the region of Taiwan. More information

20
Jul
10

EA: “Fight Night Champion” [PS3/X360]

From/De: EA

Let’s Get Ready to Rumble! EA to Redefine the Sports Gaming Experience with Fight Night Champion


REDWOOD CITY, Calif., Jul 20, 2010 (BUSINESS WIRE) — Electronic Arts Inc. (Nasdaq:ERTS) announced today that EA SPORTS(TM) is developing the latest iteration of the long-running Fight Night franchise, entitled Fight Night Champion, at EA Canada in Vancouver. Fight Night Champion will set a new standard in sports videogames by delivering the most dynamic simulation fighting experience to date, pushing visual boundaries and redefining the single player journey for the category.

“The EA SPORTS Fight Night franchise has consistently delivered one of the best sports experiences with each iteration”, said Andrew Wilson, Senior Vice President, Worldwide Development, EA SPORTS. “EA SPORTS Fight Night Round 4 was a genre defining game, and led the way as the industry transitioned to physics-based sports games. EA SPORTS Fight Night Champion will again forge new ground and deliver a sports experience unlike anything seen in the genre to date.”

Fight Night Champion will break the mold of what is expected in a single-player sports game. Players will be introduced to an entirely new way to step between the ropes and experience the drama, emotion, excitement and tragedy of world championship boxing.

Featuring a refined physics-based animation system that incorporates improved locomotion, punching and stamina mechanics, Fight Night Champion will enable users to move, attack and dodge with the speed and power of the best champions, contenders and pretenders in the world of boxing. In addition, an all-new control scheme, dubbed Full Spectrum Punch Control, will deliver the most realistic punching system ever seen in a simulation fighting game, while still delivering an accessible experience that will make Fight Night Champion the most user-friendly title in the franchise’s history.

Fight Night Champion will set a new standard for visual presentation with the most realistic boxer-likeness to date, fluid animations and damage that truly conveys the brutality of the sport of boxing.

Fight Night Champion will be available for the Xbox 360(TM) videogame and entertainment system and the PlayStation(R)3 computer entertainment system and ships to retailers in 2011. The game has not yet been rated by the ESRB or PEGI.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, global videogame competitions and breakthrough digital experiences. EA SPORTS delivers personal access to the emotion of sports through industry-leading sports simulation videogames, including Madden NFL football, FIFA SoccerNHL(R) hockey, NBA ELITEbasketball, NCAA(R) Football and NCAA BasketballFight Night boxing, EA SPORTS MMA, Tiger Woods PGA TOUR(R) golf and EA SPORTS Active.

For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit www.easports.com to connect, share and compete.

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS(TM), EA(TM), EA Mobile(TM) and POGO(TM). In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA’s homepage and online game site is www.ea.com. More information about EA’s products and full text of press releases can be found on the Internet at http://info.ea.com.

EA, EA SPORTS, EA Mobile and POGO are trademarks or a registered trademark of Electronic Arts Inc. in the U.S. NHL is a registered trademark of the National Hockey League. John Madden, NFL, NBA, FIFA, NHL, NCAA, Tiger Woods and PGA TOUR are trademarks of their respective owners and used with permission. Xbox and Xbox 360 are registered trademarks of the Microsoft group of companies. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.

20
Jul
10

EA/38 Studios: “Kingdoms of Amalur: Reckoning”

From/De: EA

EA and 38 Studios Introduce Kingdoms of Amalur: Reckoning

Epic Open World RPG to be Unveiled at Comic-Con 2010 All-Star Panel Featuring Todd McFarlane, R. A. Salvatore, Ken Rolston and Curt Schilling

SAN DIEGO, Jul 20, 2010 (BUSINESS WIRE) — Electronic Arts Inc. (NASDAQ:ERTS) and 38 Studios, LLC announced Kingdoms of Amalur: Reckoning, the company’s first title previously referred to under the codename “Project Mercury”. Reckoning is an epic, open-world role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times best-selling author R. A. Salvatore. Brought to life visually through the trademark visceral style of renowned artist and Spawn creator Todd McFarlane, Reckoning brings a new level of intense action combat to the RPG genre. The game is being developed under the leadership of Ken Rolston, lead designer of the critically acclaimed RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion and is scheduled for release in fall 2011.

Reckoning is a great representation of how a team of incredibly talented and creative people with expertise in different areas can come together and complement each other so well,” said Jen MacLean, CEO of 38 Studios. “We are thrilled to be developing an open-world RPG under the leadership of one of the greatest RPG designers in the industry, with creative direction by one of the most iconic artists of our time, set in a rich universe imagined by one of the top fantasy genre authors in the world. We can’t wait to share the first details of this universe we have been so dedicated to building over the past few years.”

“In Reckoning, we started with Bob and Todd’s exceptional Kingdoms of Amalur game setting and imagery,” said Ken Rolston, Lead Designer at Big Huge Games, a subsidiary of 38 Studios. “On that foundation we built the open-world exploration, vast narrative and character customization fans expect from the best RPGs. And we’ve added something new that we’ve always wanted from the genre — a fast-paced, graphically stimulating action combat experience with fluid control and immersive, discoverable gameplay fans haven’t seen before in other fantasy RPGs.”

Reckoning is a single-player RPG that sets players on a heroic journey to unlock the mysteries of Amalur. Amalur is a magical world, filled with strange landscapes, exotic cities, colorful characters and terrifying creatures. This Thursday at International Comic-Con in San Diego, 38 Studios visionaries McFarlane, Rolston, and Salvatore, along with 38 Studios Founder and Chairman Curt Schilling, will be hosting a panel in the first-ever public discussion of Reckoning. Attendees will be among the first to see the world debut of Reckoning’s first trailer, directed by McFarlane and will also receive a limited edition collectible poster designed by McFarlane. The panel takes place in room 6A from 1:15 PM – 2:15 PM and will be moderated by Spike TV’s Geoff Keighley.

Reckoning will be available for the PlayStation(R)3 computer entertainment system, Xbox 360(R) videogame and entertainment system, and PC. For more information about Reckoning, please visit www.reckoningthegame.com beginning Thursday, July 22, or follow the game on Twitter at http://Twitter.com/ReckoningGame and become a fan on Facebook at http://facebook.com/ReckoningTheGame.

About 38 Studios

38 Studios, LLC, an entertainment and IP creation company founded in 2006 by Curt Schilling, is developing an original fantasy IP driven by the creative and artistic visions of pop-culture icons R. A. Salvatore and Todd McFarlane. Entertainment products will include a massively immersive Online Entertainment Experience(TM) that transcends the traditional MMOG genre, novels, comics, toys, console games, movies, TV, and more.

For more information, visit www.38studios.com.

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS(TM), EA(TM), EA Mobile(TM) and POGO(TM). In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA’s homepage and online game site is www.ea.com. More information about EA’s products and full text of press releases can be found on the Internet at http://info.ea.com.

EA, EA SPORTS, EA Mobile and POGO are trademarks of Electronic Arts Inc. Xbox and Xbox 360 are trademarks of the Microsoft group of companies.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.

19
Jul
10

Capcom: “Mega Man Universe” [PS3/X360] – Teaser Trailer / Screenshots – 2010.07.19


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19
Jul
10

Sony: “SCEA and Codename Join Foreces to Expand the Social Game Experience on PlayStation Home”

From/De: Sony Computer Entertainment America

SCEA and Codename Join Foreces to Expand the Social Game Experience on PlayStation Home

Sony Computer Entertainment America (SCEA) today announced a series of new games from Codename, an independent video game label, that have been created exclusively for PlayStation® Home. An agreement between the two companies will bring indie developers from all over the world together to collaborate and create exclusive, new, never-before-seen games for the PlayStation Home platform and to the PlayStation®3 (PS3™) entertainment system.

Codename will introduce a series of new games to the PlayStation Home community. Designed by a mix of fan-favorite, die-hard experimental and undiscovered first-time developers, these games will further solidify PlayStation Home’s place as a leading social game platform. Each game will provide unique experiences for users, allowing them to share, interact and communicate with new and existing friends across PlayStation Home.
Codename will introduce the following titles for PlayStation Home over the course of the next several months:

· Dueling Gentlemen, created by Odd Gentleman, players strategize the right moves on a giant stage in Home’s Plaza, to outsmart opponents and win this old-time battle for honor and prestige.

· Minor Battle, created by Peanut Gallery, winner of the IndieCade 2010 Audience Award, a team-based game where two teams run around a cube of four screens to beat each other in a capture-the-flag style platformer.

· Super Awesome Mountain RPG, created by Codename, a blend of tabletop board games and fantasy RPGs, where players ascend a fantastical mountain in Home’s Central Plaza using a custom animated figurine.

· Cogs in 3D multiplayer, a multiplayer version of Lazy8’s diabolically clever Steampunk-style game, this gear-based puzzler will also be a dynamic public spectacle in Home’s Central Plaza.

“We’re thrilled to be partnering with PlayStation Home to create and develop games that step outside the parameters of traditional game development and we’re really looking forward to the creative opportunities that lie ahead,” said Founding Codename Partner Jesse Vigil. “Our model of pulling together teams of developers and allowing them to make their creative dreams a reality has only one main tenet — any game created for PlayStation Home is graphically and visually entertaining to both play and watch, at the same time.”

With over 14 million PlayStation Home users worldwide, the community is ripe for new and entertaining games. PlayStation Home’s venture with Codename comes at a critical point in its lifecycle and will serve a key role in extending the social gaming experience for PlayStation Home users, while attracting new users with never-before seen experiences.

Today, PlayStation Home offers gamers more than 100 ready-to-play games, over 50 discreet public and private spaces to experience, and over 5,600 virtual items to collect, with new store fronts available from LucasArts, Lockwood, Loot, Activision and Disney. Additionally, more than 400 community events have been held in PlayStation Home since its launch, many organized by the PlayStation Home community.

For additional information on Codename or the developers included above please visit: www.codenamegames.com.

18
Jul
10

Pokémon Sunday: Black & White – New Gameplay Video – 2010.07.18

Source: AuroraVirus @ YouTube [http://www.youtube.com/user/AuroraVirus].

17
Jul
10

Nintendo: “Wii Games: Summer 2010 Competition Kicks Off in Liberty State Park”

[17-Jul-2010] In one of the coolest cooling centers around the city, local residents are welcome all weekend long to participate in Wii Games: Summer 2010 activities at Liberty State Park. Nintendo of America today launched Wii Games: Summer 2010, a first-of-its-kind tournament inviting consumers to get up and get playing with motion-control video games for the Wii™ system. New Jersey’s Liberty State Park was the site of a large-scale kick-off event, featuring an opening ceremony and an appearance by Olympic gold medalist Shawn Johnson. Kids, teens, adults and seniors participated in team challenges in games such as Wii Sports Resort™, Wii Fit™ Plus, New Super Mario Bros.™ Wii and Mario Kart™ Wii.

16
Jul
10

Capcom: “Mega Man Universe” [XBL/PSN]

CAPCOM ANNOUNCES MEGA MAN UNIVERSETM

Legendary Capcom® Developer Hints at Next Evolutionary Step for the Mega Man® Series

SAN MATEO, Calif. — July 16, 2010 — Capcom Entertainment, Inc., a leading worldwide developer and publisher of video games, today announced that Mega Man UniverseTM is coming to Xbox LIVE® online entertainment network and PlayStation®Store. Mega Man Universe, the latest entry in Capcom’s long-running Mega Man® series, will be a revolutionary take on the seminal classic, setting course for a new chapter in classic gaming.

Mega Man games are beloved by fans all over the world. Since their debut in 1987, Mega Man has remained a videogame icon, having starred in more than 140 titles over the last 22 years. The connection he’s made with pop culture at large has extended beyond games and into cartoons, toys, clothing, comics, kid’s meals, and more. Part of that popularity is driven by the series’ ability to evolve over time yet consistently retain the addictive gameplay experience that sets Mega Man games apart.

For the next chapter in this legacy of excellence, Capcom aims to deliver the most creative Mega Man experience yet. In Mega Man Universe, imagination is the star of the game.

“We are thrilled to finally be able to announce Mega Man Universe,” said Kenji Inafune, Head of Research and Development Management for Capcom Entertainment. “This game will break the mold and challenge the conventional wisdom of what a Mega Man game can be. When fans finally get to see it, I believe they’ll envision their most far-out Mega Man dreams coming true.”

Inafune is committed to helping craft a Mega Man experience that meets the highest expectations of Capcom fans. Most recently Mega Man® 10 echoed this fact when its classic design and compelling gameplay made it one of the most sought after digital downloads of the year. Gamers can expect Mega Man Universe to bring the core experience fans want while delivering on the promise of innovation that Capcom is known for. Its official: classic gaming will never be same again.

For more information, please visit: http://press.capcom.com and http://www.capcom-unity.com/jgonzo/blog/2010/07/15/announcing_mega_man_universe_for_xbox_live_and_playstation_network.

ABOUT CAPCOM
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil®, Street Fighter®, Mega Man® and Devil May Cry®. Capcom maintains operations in the U.S., U.K., Germany, Tokyo and Hong Kong, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found on the company web site, www.capcom.com.

Mega Man, Mega Man Universe, Capcom,the Capcom logo, Resident Evil and Devil May Cry are trademarks or registered trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies. All other trademarks are owned by their respective owners.

16
Jul
10

Activision: “James Bond 007: Blood Stone” – Trailer – 2010.07.16

16
Jul
10

Activision: “James Bond 007: Blood Stone” – Joss Stone, the newest Bond girl | la nueva chica Bond

From/De: Activision

Award Winning Artist Joss Stone Goes Undercover in Activision’s James Bond 007(TM): Blood Stone

James Bond 007: Blood Stone Delivers Intrigue and Explosive Third-Person Action for the Xbox 360, PlayStation(R)3 system, Windows PC and Nintendo DS(TM) This Holiday Season

SANTA MONICA, Calif., July 16, 2010 /PRNewswire via COMTEX News Network/ — Award winning artist Joss Stone is set to debut as the newest Bond girl in Activision Publishing, Inc.’s (Nasdaq: ATVI) James Bond 007: Blood Stone, an original Bond experience from legendary screenwriter Bruce Feirstein. In addition to stepping into a leading role, Grammy and BRIT Award winner Joss Stone will create original music for the game, luring players into an explosive third-person action adventure where they will unravel an international conspiracy across exotic locales. Players will experience full-throttle, behind-the-wheel action on land and sea while using the most high tech gadgetry known to James Bond 007, the world’s most skilled secret agent.

“James Bond 007: Blood Stone captures the cinematic intensity of a Bond film by immersing players in an intriguing conspiracy that will require them to think and act like James Bond,” said David Pokress, Head of Marketing for Licensed Properties, Activision Publishing. “In addition, the game will feature a diverse array of multi-player modes and debut strategic objective-based gameplay that will allow Xbox 360, PS3(TM) and PC players to battle as teams of spies and mercenaries through authentic Bond locales.”

James Bond 007: Blood Stone features the likeness and voice talent of Daniel Craig, Joss Stone and Judi Dench and features an epic, original story developed by legendary screenwriter Bruce Feirstein. Players can engage in cover-based firefights, lethal hand-to-hand combat and speed their way through explosive adrenaline-fueled driving sequences as they embark on a global chase leading to action on land and sea through Athens, Istanbul, Monaco and Bangkok. Gamers can also feel what it is like to be a 00 agent, as they take the battle online in several robust 16-person multi-player modes that require skill, teamwork and strategy as players compete in matches that will have spies battling mercenaries.

Joss Stone provides an original musical track to the game titled, “I’ll Take it All” written and performed by her and Dave Stewart of the Eurythmics. The song will be featured exclusively in James Bond 007: Blood Stone.

The James Bond 007: Blood Stone video game is being developed by critically acclaimed developer Bizarre Creations for the Xbox 360(R) video game and entertainment system from Microsoft, PlayStation(R)3 computer entertainment system, and Windows PC under license from EON Productions Ltd and Metro-Goldwyn-Mayer Studios Inc. (MGM). Additionally, an original Nintendo DS(TM) game is being developed from the ground up by n-Space. For more information about the game, visit www.007.com.

About Metro-Goldwyn-Mayer Inc.

Metro-Goldwyn-Mayer Inc., through its operating subsidiaries, is actively engaged in the worldwide production and distribution of motion pictures, television programming, home video, interactive media, music and licensed merchandise. The company owns the world’s largest library of modern films, comprising around 4,100 titles. Operating units include Metro-Goldwyn-Mayer Studios Inc., Metro-Goldwyn-Mayer Pictures Inc., United Artists Films Inc., Ventanazul, MGM Television Entertainment Inc., MGM Networks Inc., MGM Domestic Networks LLC, MGM Distribution Co, MGM International Television Distribution In, Metro-Goldwyn-Mayer Home Entertainment LLC, MGM ON STAGE, MGM Music, MGM Worldwide Digital Media, MGM Consumer Products and MGM Interactive. In addition, MGM has ownership interests in international TV channels reaching nearly 120 countries. MGM ownership is as follows: Providence Equity Partners (29%), TPG (21%), Sony Corporation of America (20%), Comcast (20%), DLJ Merchant Banking Partners (7%) and Quadrangle Group (3%). For more information, visit www.mgm.com.

About EON Productions/Danjaq, LLC

EON Productions have produced twenty two James Bond films since 1962. In 1995, Michael G Wilson and Barbara Broccoli took over the 007 franchise from Albert R ‘Cubby’ Broccoli and are responsible for producing some of the most successful James Bond films ever, including CASINO ROYALE and more recently QUANTUM OF SOLACE. The James Bond franchise is the longest running in film history. EON Productions and Danjaq LLC are affiliate companies and control all worldwide merchandising for James Bond.

About Bizarre Creations

Bizarre Creations is a video game developer based in Liverpool, England. Established in 1994, the company is famed for such high profile franchises as Blur, Formula 1, Fur Fighters, Geometry Wars, The Club, and the Metropolis Street Racer and Project Gotham Racing series. With 200+ staff working out of a custom-built development studio, the company now simultaneously develops several next-gen projects across various platforms. They can be found online at www.bizarrecreations.com.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, South Korea, China and the region of Taiwan. More information about Activision and its products can be found on the company’s website, www.activision.com.




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