Archive for June, 2010



14
Jun
10

Activision @ E3 2010: Top artists in upcoming games

From/De: Activision

Activision Announces Roster of Award-Winning Musical Talent

Upcoming Titles to Feature Award Winners Usher, Eminem, Soundgarden, Pharrell Williams, Jane’s Addiction and Internationally Renowned DJ’s and Artists David Guetta, Deadmau5 and Z-Trip

SANTA MONICA, Calif., June 14, 2010 /PRNewswire via COMTEX News Network/ — Activision Publishing, Inc. (Nasdaq: ATVI) announced today that its highly anticipated games Call of Duty(R): Black Ops(TM), DJ Hero(R) 2, Guitar Hero(R): Warriors of Rock and True Crime(R): Hong Kong will feature music from some of the most popular and successful recording artists including Grammy(R) Award winners Usher, Eminem, Soundgarden, Pharrell Williams, David Guetta and other world-renowned musical talents.

“Activision’s fall titles are set to give gamers an unparalleled musical experience,” said Bobby Kotick, CEO of Activision Blizzard. “We have assembled an exceptionally talented roster of artists, many of whom have created exclusive or originally recorded tracks for our games. We are sure our titles will offer a variety of tracks that will appeal to our wide consumer base and delight the most passionate music and gaming fans.”

Players will party together this fall, firing up two turntables and a microphone in DJ Hero 2, the follow-up to the #1 new videogame IP of 2009. Picking up where the award-winning DJ Hero(R) soundtrack left off, DJ Hero 2 spins together the hottest tracks blazing up the charts and legendary club anthems from the biggest artists in pop, dance and hip hop including R&B superstar Usher’s chart-topping hit “OMG,” with a current audience reach of over 160 million, which will be involved in an upcoming DJ Hero 2 project. The game will feature a host of new world-class DJ’s, including an in-game appearance and hit music from Grammy Award winning artist and multi-platform producer David Guetta. He joins progressive house producer Deadmau5 who delivered some of his hot new tracks and will also be an in-game playable character. Z-Trip spins his encore as part of the DJ Hero crew, having consulted on the game’s development and is delivering two exclusive new mixes.
Continue reading ‘Activision @ E3 2010: Top artists in upcoming games’

14
Jun
10

Microsoft @ E3 2010: “Kinect for Xbox 360″

From/De: Microsoft

‘Kinect for Xbox 360’ is Official Name of Microsoft’s Controller-Free Game Device

Formerly called “Project Natal,” Kinect was revealed Sunday evening in a Cirque du Soleil performance on the eve of the Electronic Entertainment Expo in Los Angeles.


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LOS ANGELES – June 13, 2010 – Microsoft today unveiled Kinect for Xbox 360, a controller-free gaming device that Microsoft is positioning as an entirely new way to experience entertainment in the living room.

Previously code-named “Project Natal,” the Kinect label was released before the start of the Electronic Entertainment Expo in Los Angeles (E3) as part of a Cirque du Soleil performance that was inspired by Kinect’s technology.

The slim black Kinect sensor plugs directly into any Xbox 360. Despite its small size, the Kinect device contains a camera, audio sensors, and motion-sensing technology that tracks 48 points of movement on the human body. It has the ability to recognize faces and voices.

With Kinect, game-players no longer need to memorize different commands for a hand-held control. “You are the controller,” said Mike Delman, corporate vice president of Global Marketing for the Interactive Entertainment Business. “You simply step in front of the sensor and Kinect sees you move, hears your voice and recognizes your face.”

The Cirque du Soleil show at Los Angeles’s Galan Center included few specifics about Kinect. Instead, it focused on the new experiences that it will enable. Microsoft will share more details – including the release date, and some of Kinect’s initial game and entertainment offerings – at a Monday morning news conference that will kick off E3, the gaming industry’s annual show-and-tell event.

Marc Whitten, corporate vice president of Xbox LIVE, said 2010 could be the biggest year yet for Xbox. “It’s an amazing year just when you look at the things people are expecting,” he said. “But we’re excited to also be announcing ways that make it simpler for everyone to enjoy the things we do. People who are intimidated by a controller or game pad will finally get to unlock some of the experiences that are possible in the living room, gaming
and non-gaming alike.”

Microsoft made a splash at E3 a year ago with a short video showing Kinect, and introducing the concept of controller-free gaming and entertainment on Xbox 360.

That video took off and subsequent demos of the technology spurred gaming followers to say Kinect could shake up the enormous (more than $10 billion a year in the United States) gaming industry.

Last January, for instance, CNET’s Josh Lowensohn wrote that the then-“Project Natal” device would be a “big adrenaline shot going into the heart of the Xbox 360.” After trying it out for himself last year, Gizmodo’s Matt Buchanan commented on the “remarkable sense of control” and “immersion.” And the U.K edition of IGN Entertainment said Kinect’s “tracking of movement is astounding, the detail of the recognition even more so.”

Some of what intrigued industry experts is that Kinect can perform full-motion tracking of the human body at 30 frames per second. It isn’t affected by what a user is wearing or what type of furniture is around. And it recognizes voices and faces.

Kinect was top secret until last year’s E3 video was released. After the conference it once again returned to “black box” status even inside the walls of Microsoft as the Xbox team worked to move it from prototype to product.

In keeping with that secrecy, there have been just two announcements on Kinect since last year at E3 – and one of them was releasing the name Kinect on Sunday night. The other occurred earlier this year at the Consumer Electronics Show in Las Vegas, when Microsoft announced that Kinect would be in stores this holiday season.

Much more news is expected Monday, Delman said. He believes Kinect will help Xbox get closer to reaching its goal of becoming the hub of games and entertainment in every living room. But while hard-core gamers are and will remain the cornerstone of Xbox and Xbox LIVE, Microsoft wants to use Kinect to reach a broader, new audience.

There are upwards of 40 million Xbox 360 consoles on the market. Kinect could help significantly increase that number because it appeals to traditional non-gamers such as young children, mothers, and grandparents.

The Sunday-night Cirque du Soleil show illustrated this concept by telling the story of a boy and his Xbox 360. He begins the show playing Xbox alone with a traditional controller, but when he and his family are introduced to Kinect, they all enjoy games and entertainment together.

“Some people don’t like controllers,” Delman said. “And Kinect makes the gaming and entertainment experience more organic and free-flowing, without any of the barriers that can sometimes keep people from participating.”

A commercial-free version of the Cirque du Soleil show will air on U.S. television on Tuesday, June 15, at 3:30 p.m. and 9 p.m. EDT on Nickelodeon, MTV and other channels. Later in the week, video of the event will be posted on www.xbox.com.

13
Jun
10

USAToday.com: Project Natal is now Kinect | Project Natal ahora es Kinect

English | Español

A recent post published today reveals some new information about Microsoft’s Project Natal. Just like Nintendo and its Revolution that later became the Wii, Microsoft’s new add-on will be called Kinect. With the use of a built-in camera and microphone in the device, users will be able to play without using controllers. Five games have recently been mentioned: Kinectimals, Joyride, Kinect Sports, Kinect Adventures, and Dance Central. Two other games are being developed with LucasArts and Disney characters. Is this the beginning of the end for the Wiimote, or will Nintendo surprise gamers with something new?

P.S. The article was supposed to be published tomorrow it seems like it has now been removed. Take a look at the date on the URL. The earlier comments are still present in the page.

Español | English

Un reciente post publicado hoy revela nueva información acerca del Project Natal de Microsoft. Al igual que Nintendo y su Revolution, que más tarde se convirtió en la Wii, el nuevo complemento de Microsoft se denominará Kinect. Con el uso de una cámara integrada y micrófono en el dispositivo, los usuarios podrán jugar sin necesidad de utilizar controladores. Cuatro juegos han sido recientemente mencionados: Kinectimals, Joyride, Kinect Sports, Kinect Adventures, y Dance Central. Otros dos juegos están siendo desarrollados con personajes de LucasArts y Disney. ¿Es este el principio del fin para el Wiimote, o sorprenderá Nintendo a los jugadores con algo nuevo?

P.S. El artículo que se supone que se publicará mañana según parece ha sido eliminado. Echen un vistazo a la fecha en la URL. Los comentarios anteriores siguen presentes en esa página.

Source/Fuente: USAToday.com: Microsoft Kinect gets into motion as E3 confab kicks off [http://www.usatoday.com/tech/gaming/2010-06-14-vidgame14_ST_N.htm].

12
Jun
10

ExplodingRabbit.com: Super Mario Bros. Crossover – Version 1.1 – Trailer

After having seen this video, the only thing I can call this upcoming version of Super Mario Bros. Crossosver is not simply “an awesome mod,” but most appropriately “the best mod ever of any console game.” Though Bill (from Contra) is not the lucky one this time around (his abilities will remain the same), the rest of the team will have new abilities in the game. Additionally, the game will offer difficulty levels and cheats. Too bad this is only a trailer, but the game will be available on… (watch the trailer). And look at what Mario will be able to do in all the levels…

Después de haber visto este video, lo único que puedo llamar a esta próxima versión de Super Mario Bros. Crossosver no es simplemente “un mod impresionante”, pero más apropiadamente “el mejor mod de cualquier juego de consola.” Aunque Bill (de Contra) no es el afortunado en esta ocasión (sus capacidades  seguirán siendo las mismas), el resto del equipo tendrá nuevas habilidades en el juego. Además, el juego ofrecerá niveles de dificultad y los cheats. Lástima que esto es sólo un tráiler, pero el juego estará disponible el … (vean el tráiler). Y miren lo que Mario será capaz de hacer en todos los niveles …

Source/Fuente: ExplodingRabbit.com: Super Mario Bros. Crossover Version 1.1 Trailer [http://www.explodingrabbit.com/videos/super-mario-bros-crossover-version-1-1-trailer].

12
Jun
10

Sony Online Entertainment @ E3 2010 – DC Universe Online [PS3/PC]

From/De: Sony Online Entertainment

SONY ONLINE ENTERTAINMENT TO HOST WORLD PREMIERE OF DC UNIVERSETM ONLINE FAN TRAILER PRODUCED BY MASS ANIMATION AT 2010 ELECTRONIC ENTERTAINMENT EXPO

WHAT: Sony Online Entertainment LLC (SOE) today announced that the DC UniverseTM Online (DCUO) fan trailer produced by Mass Animation will make its world premiere debut at the 2010 Electronic Entertainment Expo (E3) Tuesday, June 15 at 5:30PM PST. The trailer will be screened at the SOE booth, located in the West Hall of the Los Angeles Convention Center, Booth #4600. This CGI trailer features animations, visual effects and modeling submitted directly from the DCUO fan community as a result of a contest held on Facebook earlier this year. The contest offered gamers and animators the first ever opportunity to create game animation for an upcoming title.

ABOUT THE CONTEST: As part of an ongoing strategy of building community by combining user-driven content with behind the scenes access to the developers, SOE held a Facebook contest in conjunction with Mass Animation and Autodesk in which participants were provided with a special edition of Autodesk Maya 3D modeling, animation, rendering and visual effects software. Contestants then uploaded their submissions through a special Mass Animation application on the DCUO Facebook fan page. Each week, voters and a panel of judges determined what shots qualified as the “best” and their creators were eligible for voter prizes. Submissions were received from over 28 countries and more than half of the winners are from outside of the United States.

MORE INFO: For more info on the DCUO Mass Animation Contest visit http://www.facebook.com/DCUniverseOnline

Trailer will be available for download on June 15, 2010 at 5:30pm PST at www.SOEPress.com Continue reading ‘Sony Online Entertainment @ E3 2010 – DC Universe Online [PS3/PC]‘

11
Jun
10

EA/Playfish: EA Sports FIFA Superstars [Facebook]

From/De: EA

Free-to-Play Soccer Game on Facebook Called EA SPORTS FIFA Superstars Now Available
First Game From EA/Playfish Partnership Brings World’s Most Popular Soccer Videogame Franchise to Hundreds of Millions of Fans

REDWOOD CITY, Calif.–(BUSINESS WIRE)–Electronic Arts (NASDAQ:ERTS) today announced that EA SPORTS™ has created its most popular franchise for the hundreds of millions of soccer fans on social gaming sites just in time for the start of the 2010 FIFA World Cup™. Developed by Playfish, EA SPORTS™ FIFA Superstars is a free-to-play^ social game that has launched on Facebook®. It will be available on additional social networks in the future.

“On the eve of the 2010 FIFA World Cup, we’re introducing into social gaming an entirely new category and game play style built around the most popular sports franchise in the world”

“We are leveraging our soccer expertise with the experience of our partners at Playfish to create a casual soccer game for a broader audience,” said Matt Bilbey, vice president of soccer, EA SPORTS. The EA SPORTS FIFA franchise has sold over 90 million units lifetime and FIFA Soccer 10 is the highest rated* sports videogame on the PlayStation®3 and Xbox 360® in the world.

“Soccer fans have a voracious appetite for their sport so we are creating interactive soccer entertainment in new ways and on new platforms to meet the interest,” continued Bilbey. “We are excited to broaden our reach from the console that touches our core audience of 10-20 million fans to the hundreds of millions of soccer fans and casual gamers using social networks.”

EA SPORTS FIFA Superstars is the first social game developed through the EA/Playfish partnership and the first sports game developed by Playfish, who leads social gaming in innovation and creativity with award-winning category defining games designed for friends to play together. Playfish hits include Pet Society and Restaurant City.

“On the eve of the 2010 FIFA World Cup, we’re introducing into social gaming an entirely new category and game play style built around the most popular sports franchise in the world,” said Kristian Segerstrale, vice president and general manager of Playfish. “EA SPORTS FIFA Superstars captures all the magic and passion of the beautiful game, enabling players to build and manage a team of the world’s greatest soccer players and compete against their friends. We’re looking forward to working with our players and evolving the game in many exciting ways through the FIFA World Cup and beyond.”

FIFA Superstars will leverage EA SPORTS soccer licenses for 30 leagues, 500 teams and 15,000 players. Fans will be able to create a fantasy club side by collecting or trading players, challenging friends head-to-head and competing in leagues, or searching out broader leader boards to compete against the best. To capitalize on the worldwide soccer fever driven by the 2010 FIFA World Cup South Africa™, players can predict the outcomes of games in the 2010 FIFA World Cup™ to win valuable in-game coins. Screenshots of EA SPORTS FIFA Superstars can be downloaded at http://info.ea.com. For more information visit http://apps.facebook.com/fifasuperstars/.

EA SPORTS™ is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, global videogame competitions and breakthrough digital experiences. EA SPORTS delivers personal access to the emotion of sports through industry-leading sports simulation videogames, including Madden NFL football, FIFA Soccer, NHL® hockey, NBA ELITE basketball, NCAA® Football, Fight Night boxing, EA SPORTS MMA, Tiger Woods PGA TOUR® golf, and EA SPORTS Active™.

For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit www.easports.com to connect, share and compete.
^ Internet connection and a Facebook account required
*Source www.metacritic.com, June 5, 2010

About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS™, EA™, EA Mobile™ and POGO™. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA’s homepage and online game site is www.ea.com. More information about EA’s products and full text of press releases can be found on the Internet at http://info.ea.com.

EA, EA SPORTS, EA Mobile, POGO and EA SPORTS Active are trademarks of Electronic Arts Inc. © The Official Emblem and Official Mascot of the 2010 FIFA World Cup South Africa™ and the FIFA World Cup Trophy are copyrights and trademarks of FIFA. All rights reserved. Manufactured under license by Electronic Arts Inc. Player names and likenesses used under license from FIFA, International Federation of Professional Footballers “(FIFPro)” and national teams. John Madden, NFL, NHL, NBA, NCAA, Tiger Woods and PGA TOUR are trademarks of their respective owners and used with permission. All other trademarks are the property of their respective owners.

Facebook® is a registered trademark of Facebook Inc.

11
Jun
10

Drake in “Gears of War 3″

From/De: Xbox Press

Grammy Nominated Recording Artist “Drake” Joins the Cast of Biggest Game of 2011 in “Gears of War 3”.

The new face of hip-hop (with debut album –“Thank Me Later” out June 15th) brings Jace Stratton to life in the final chapter of the blockbuster “Gears of War” trilogy

The fastest rising superstar in today’s hip-hop music scene is teaming up with Microsoft Game Studios and Epic Games to lend his voice to the biggest blockbuster game of 2011, “Gears of War 3,” only on Xbox 360. Set to release his much-anticipated debut album, “Thank Me Later,” on June 15, Grammy-nominated recording artist Drake is voicing Jace Stratton, a new playable character in the upcoming finale to one of the most celebrated sagas in video games.

In the finale to one of gaming’s most recognizable sagas, Epic has added four player cooperative campaign gameplay, allowing them to bring characters from the extended “Gears” universe to life.

“Jace is a central character in the comic books, so he was an obvious choice as a character we wanted to bring into the third game,” said Epic Executive Producer Rod Fergusson. “When we began casting for the role, ‘So Far Gone’ had just released, and Drake’s combination of heart and grit was just what we were looking for. Rather than search for somebody who sounded like him, it was clear that we should approach him directly… fortunately he turned out to be a huge fan.”

“When Epic came to me with the role, I couldn’t pass it up,” said Drake. “They’ve created an amazing character in Jace, and I’m looking forward to my tour in Delta Squad.”

Developed by acclaimed studio Epic Games and published by Microsoft Game Studios, “Gears of War 3” launches worldwide in April 2011, only on Xbox 360. The “Gears of War” series is one of the most popular franchises in Xbox history, having sold more than 12 million copies worldwide, and spawning New York Times best-selling novels, an upcoming film and more.

Drake’s debut album, ‘Thank Me Later,’ arrives in stores June 15 from Aspire/ Young Money/ Cash Money/ Universal Motown.

11
Jun
10

Playboy Bunnies in Capcom’s Dead Rising 2 | Las conejas de Playboy en Dead Rising 2 de Capcom

From/De: Capcom

CAPCOM® TEAMS UP WITH PLAYBOY MAGAZINE TO BRING SEXY BACK TO DEAD RISING® 2

The Magazines of Dead Rising 2 Get Saucy as Capcom Partners Up With The Legendary Publication to Bring The Bunnies Into the Game


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June 11, 2010 – Capcom, a leading worldwide developer and publisher of video games, today confirmed that it has partnered with Playboy magazine to have content from the iconic publication featured in its forthcoming title Dead Rising® 2, scheduled for release later this year for the Xbox 360®, PlayStation®3 and PC platforms.

Players that discover the Playboy magazine in the game will receive a unique and special upgrade for Chuck Greene, the main character in Dead Rising 2. Furthermore, players will come across Playboy ads and billboards that will feature specially selected issues from the magazine’s 57-year history.

The new magazine system for Dead Rising 2, which will feature Playboy along with various other publications, is an evolution of the popular book system from the original Dead Rising game. Along with the special Playboy issue, there will be a variety of different themed magazines that Chuck will be able to pick up for bonuses to use to help fend off the zombie hordes along the way.

“The Sin City-type environment in Dead Rising 2, Fortune City, is a natural playground for the Playboy Bunnies,” said Seon King, Senior Director of Licensing for Capcom Entertainment, Inc.  “We have integrated the Playboy brand throughout the game in ways that bring even more life to Fortune City and add to the user experience.”

About Dead Rising 2:

In Dead Rising 2 former motocross champion Chuck Greene arrives at Fortune City, America’s latest adult playground, to participate in the zombie game show Terror is Reality, a gruesome test of strength and agility through excessive and imaginative dispatchment of hundreds and hundreds of zombies. While in Fortune City, a zombie outbreak occurs and Chuck must survive the onslaught of the undead for 72 hours. Pitted against bosses and psychos – tens of thousands of zombies and the constant countdown of the clock – while potentially rescuing other survivors of the zombie apocalypse, players must also unravel the greater conspiracy behind the outbreak.

The Dead Rising® series is renowned for letting players pick up and use everyday items to fend off hordes of the undead, but Dead Rising 2 adds a new twist with combination weapons. Take two objects, add a roll of tape plus the inventiveness and skilled hands of Chuck Greene and an innocent water gun and a can of gasoline become a deadly flamethrower, while a garden rake and car battery combine to create an electrified zombie prod. Using combination weapons to fend off hordes of the undead in fun and grotesque ways is only just the beginning as the more combo weapons a player uses, the more Prestige Points (PPs) they will rack up. Earn enough PPs and Chuck levels up which will helps him along the way.

Equally important is Chuck’s need to to find Zombrex, a drug that stops his infected daughter Katey from turning into a zombie. Players will decimate thousands and thousands of zombies in an increasingly outrageous manner in order to beat the clock and survive 72 hours in the darkly comedic, no-holds-barred confines of Fortune City.

Dead Rising 2, along with its own brand of dark humor, will be available later this year on the Xbox 360, PlayStation3 and PC platforms.

ABOUT CAPCOM

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices.  Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil, Street Fighter, Mega Man and Devil May Cry. Capcom maintains operations in the U.S., U.K., Germany, France, Tokyo Korea and Hong Kong, with corporate headquarters located in Osaka, Japan.  More information about Capcom can be found on the company web site, www.capcom.com.

ABOUT PLAYBOY ENTERPRISES, INC.

Playboy is one of the most recognized and popular consumer brands in the world. Playboy Enterprises, Inc. is a media and lifestyle company that markets the brand through a wide range of media properties and licensing initiatives. The company publishes Playboy magazine in the United States and abroad and creates content for distribution via television networks, websites, mobile platforms and radio. Through licensing agreements, the Playboy brand appears on a wide range of consumer products in more than 150 countries as well as retail stores and entertainment venues.

11
Jun
10

Funcom: “Rise of the Godslayer” – Orchestral Soundtrack

From/De: Funcom

Funcom releases ‘Rise of the Godslayer’ orchestral soundtrack, available now
– Soundtrack CD includes exclusive in-game item, game trial client and more –
– Check out the latest ‘behind the scenes’ video and see how the music was created –

Durham, USA – June 11th, 2010 – Funcom is proud to announce the release of the soundtrack from ‘Age of Conan: Rise of the Godslayer‘, the first expansion to the critically acclaimed massively multiplayer online role-playing game ‘Age of Conan: Hyborian Adventures‘. The soundtrack includes all music from the expansion, composed, orchestrated and produced by the award-winning composer Knut Avenstroup Haugen.

The delectable Far Eastern score, deemed “exceptional” by popular gaming website IGN in their recent review, features the renowned Prague Philharmonic Orchestra, a huge taiko-drum ensemble and world-class ethnic soloists renowned for their contributions on films such as ‘Titanic’, ‘The Mission’, ‘Braveheart’, ‘Troy’, ‘The Mummy’, ‘Mulan’ and many others classics.

“This soundtrack carries on Funcom’s proud tradition of creating excellent and in-depth music for our games,” says Craig Morrison, Executive Producer and Game Director at Funcom. “Music in games is becoming increasingly important, and our use of the Prague Philharmonic Orchestra underlines our dedication to continue to produce award-winning titles with the best music.”

In addition to the soundtrack CD, the exclusive soundtrack package includes a DVD with the original 5.1 surround mix of the music – including bonus tracks – playable on home theatre- or other surround systems. Each track of the surround score is accompanied by a slideshow, featuring original concept art from Rise of the Godslayer. Most of this material has never been shown before.

Additionally, the package includes MP3 versions of all tracks, a unique Bone Flute virtual item for use in-game, selected videos and trial client installers for the ‘Age of Conan‘ PC-game. This is only available in the physical soundtrack package, not when purchasing via digital download.

Find out where to purchase the soundtrack on www.grappa.no/ageofconan.

To learn more about ‘Age of Conan: Rise of the Godslayer’ visit www.ageofconan.com.

10
Jun
10

Activision: DJ Hero 2 – Debut Trailer – 2010.06.10




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