Archive for February, 2010
From/De: Capcom
Game Release / Lanzamiento del juego:
WiiWare – March 1 st
PSN – March 11 th
XBLA – March 31 st
Commando Bomb
After launching the Commando Bomb, press up or down on the + Control Pad to make it turn at a 90 degree angle. The blast spreads horizontally (or vertically) and follows the contours of the landscape. This can be used to break through certain walls to get hidden items!
Wheel Cutter
Press the Attack Button once to attach the Wheel Cutter to your arm, and press the Attack Button again to launch it (it follows the contours of the landscape). You can launch it 3 times and it’s effective to attack enemies at a distance. You can attach the Wheel Cutter to your arm and dart at enemies!
Triple Blade
You can fire tri-directional blades and attack multiple enemies at one time. There are two patterns: surface-to-air on the ground, and air-to-surface in mid-jump.
Thunder Wool
You can launch a thunder cloud that slowly rises and a lighting bolt shoots straight down from the cloud.
Solar Blaze
Splits apart and launches firebombs (left and right) after a set period of time. Effective when you are pinned between two enemies.
Chill Spike
Launch a freezing liquid which flies in a parabolic trajectory. An enemy hit by the freezing liquid will freeze and become unable to move.
Rebound Striker
You can throw a rubber super ball straight, diagonally ,up or down. As it gets faster and stronger with each successive bound, you can build up power and hit the target to inflict maximum damage!
Water Shield
A rotating shield of water surrounds Mega Man. Pressing the Attack Button once more deactivates the water shield and hurls high-speed drops of water that spiral outward.
Brand new “Mega Man Challenges” mode is back!
The “Mega Man Challenges” mode from MM9 has been upgraded! The Mega Man Challenges allows you to practice in stages by clearing various challenges and gives novice players a chance to master the basic controls before attempting the main story mode! Whether you are a novice or an expert, you can brush up on your game and polish it to perfection!
Comparison between Easy Mode and Normal Mode!
Easy Mode is featured for people who gave up on MM9 or have not played an action game for a while. In addition, this would be a perfect mode for people who aren’t used to traditional Mega Man difficulty and need a little assistance.
- Wheel Cutter
- Water Shield
- Triple Blade
- Thunder Wool
- Solar Blaze
- Rebound Striker
- Commando Bomb
- Chill Spike
One of the most-asked features lots of parents have been waiting for is finally available on YouTube. From now on, parents will be able to filter the contents their teens can be exposed to on the well-known video site. Though it’s not perfect, the parental control will help stop kids from watching videos that may be violent or of other inappropriate content for them. But this feature has a couple of drawbacks: it needs to be activated in every browser installed on the users’ PC, and it won’t work with private browsing on. Still, this is a great benefit for parents and their teens in the online world.
Una de las funciones más pedidas que varios padres han estado esperando por fin está disponible en YouTube. A partir de ahora, los padres podrán filtrar el contenido a los que sus adolescentes puedan estar expuestos en el conocido sitio de vídeos. Aunque no es perfecto, el control parental ayudará a detener los niños de ver videos que pueden ser violentos o de otro contenido inapropiado para ellos. Pero esta función tiene un par de inconvenientes: tiene que ser activada en todos los navegadores instalados en las computadoras de los usuarios, y no funcionará con la navegación privada activada. Sin embargo, este es un gran beneficio para los padres y sus hijos adolescentes en el mundo en línea.
Joel Waldrop, the lead level designer for for Fallout 3 and Oblivion, will be speaking tomorrow from 3pm to 4:30pm at UCF’s Center for Emerging Media. For those of you who are interested in game design, take advantage of this opportunity to listen to what this 2004 UCF graduate has to say. It will be open to the public.
Source/Fuente: Fallout 3 Designer Speaking at FIEA Feb. 11 [http://www.fiea.ucf.edu/joomla/index.php/media/press-releases/253-fallout-3-designer-speaking-at-fiea-feb-11].
CARY, N.C. (February 9, 2010) – Epic Games, Inc. has released the February 2010 UDK Beta, an updated version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides uncompromised access to the award-winning game development toolset.
Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download.
An extensive list of new additions and improvements included with this version is available at:
http://udn.epicgames.com/Three/BuildUpgradeNotesFeb2010General
February 2010 Beta
New UDK Features and Tools
• New color picker
o Update in real time, e.g., change color and see level lighting update as you drag!
o Properly deal with HDR colors
o Capture from the entire screen – even your desktop!
o http://udn.epicgames.com/Three/ColorPicker.html
• Screen door fades
o New screen door dissolve effect for fading primitives (SM3+ only)
o Actors can fade in/out based on their MaxDrawDistance
- Static meshes, ProcBuildings, Skeletal Meshes and SpeedTrees are supported
o Static Mesh LODs can and Massive LODs can cross-dissolve between each other
o To enable this feature:
- Set ‘bAllowScreenDoorFade’ to True in [Engine.Engine] .ini file
- Set ‘bUsedWithScreenDoorFade’ on materials that should fade
• New package backup system to prevent lost work due to a crash
• Snap to recovery feature for post process overrides allows you to choose a snap directly to the level pp settings instead of a gradual recovery
• Whole scene dynamic shadow for dominant directional lights around the camera which blends out to precomputed shadows based on distance
UDK Improvements
• Dramatically improved Navigation Mesh simplification
o 50-60% reduction in polygon counts, with corresponding 50-60% reduction in memory footprint
o Faster at runtime due to less nodes to traverse, etc.
o Makeup of mesh is much improved with edges that span obstacle to obstacle and provide more accurate width representation of the geometry
• Matinee improvements
o Multi-select support for Matinee groups and tracks
- Users can now copy and paste many tracks at once in Matinee
- Multiple Matinee groups can now be moved into a folder in a single action
o Curve Editor new feature: Movement axis locking
- Hold down the Shift key before dragging a key to lock to an axis
• Kismet improvements
o Added Kismet “And” gate
- Fires its output once, only after every linked input has fired at least once
o Ctrl + Enter now adds line breaks to Kismet comment boxes
•http://udn.epicgames.com/Three/KismetReference.html
• CameraAnim Improvements
o Greatly improved CameraAnim handling and blending of post-process values
• Static mesh LOD improvements
o Screendoor fade between static mesh LODs for supporting materials based on time
- Static meshes are forced down the dynamic rendering path while transitioning
- Static mesh dynamic rendering path now uses the same LOD heuristic as the static path
- Screendoor fade even works on dynamic shadows from the static mesh
• Necessary to avoid popping due to LODs shadowing each other
o Lightmap resolution is now halved for each static mesh LOD level
• Moving UTGame native code to UDKBase native package
• Volumes, static meshes and triggers now have more apparent collision hull wires
Optimizations, Upgrades, and Fixes
• Bink update fixes the #3 most common UDK crash
• SpeedTree applications upgrade from 5.0.0 to 5.0.2
o Fixes an incompatibility with tablet drivers
o Exports the G channel of normal maps correctly for use with UE3
o A few other minor fixes
• Static mesh component vertex color memory savings
o Painted vertex colors now use half as much memory
• Save System overhaul to unify map and content package code paths and enhance usability for content creators.
New UDK training videos from Eat3D
• http://udn.epicgames.com/Three/Eat3D.html
Updated UDN Documentation
•http://udn.epicgames.com/Three/VisibilityCulling.html
•http://udn.epicgames.com/Three/LitTranslucency.html
•http://udn.epicgames.com/Three/CustomLighting.html
•http://udn.epicgames.com/Three/ContentCooking.html
• http://udn.epicgames.com/Three/ContentBlog.html
Additional documentation, code samples and more are available at the Unreal Developer Network (UDN):
http://udn.epicgames.com/Three/DevelopmentKitHome.html
UDK community links:
LinkedIn user group: www.linkedin.com/groups?gid=2493123
Facebook:www.facebook.com/pages/UDK/183744733429
© 2009-2010, Epic Games, Inc. Epic, Epic Games, Unreal, Unreal Development Kit, Unreal Editor, Unreal Engine, AnimSet Editor, Unreal Kismet, Unreal Lightmass and UnrealScript are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.
Nobuo Uematsu @ Anime Boston
It’s not that often that one of the greatest music composers stops by someone’s town, especially if you are a Final Fantasy fan. For people attending Anime Boston, this could be their best opportunity to meet the man in person, Nobuo Uematsu (植松伸夫, Uematsu Nobuo). The event will take place at the Hynes Convention Center & Sheraton Hotel from April 2nd-4th. For more info: Anime Boston [http://www.animeboston.com].
Source/Fuente: Nobuo Uematsu to attend Anime Boston 2010 [http://www.gamemusic.net/show_news.php?id=81].
Source/Fuente: Sonic 4 website update – now with 100% more Motobug! [http://blogs.sega.com/usa/2010/02/09/sonic-4-website-update-now-with-100-more-motobug/].
From/De: EA
BioWare’s Dragon Age: Origins Reaches Triple Platinum Sales
Legendary Studio’s Newest Title Wins over 30 Industry Awards, Ships Over 3 Million Units Becoming BioWare’s Sixth Consecutive Blockbuster Franchise
EDMONTON, Canada–(BUSINESS WIRE)–Leading video game developer BioWare™, a division of Electronic Arts Inc. (NASDAQ: ERTS), announced today that Dragon Age™: Origins has sold-in over 3.2 million* units worldwide. The “RPG of the Year” as named by Game Informer, G4, SpikeTV, AOL.com, and PC Gamer, Dragon Age: Origins has been hailed by Seth Schiesel of The New York Times as, “…perhaps the best electronic game made yet.” Dragon Age: Origins has won over 30 “Best of 2009” awards and has an average review score of 91**. This staggering critical and commercial success makes Dragon Age: Origins the sixth consecutive blockbuster from BioWare, alongside Baldur’s Gate™, Neverwinter Nights™, Star Wars®: Knights of the Old Republic™, Jade Empire™ and Mass Effect™.
“This is a tremendous start for the Dragon Age franchise and we are extremely pleased with the great reception the game has already received from critics and fans worldwide”
Since the release of Dragon Age: Origins in fall 2009, the studio has continued to enchant gamers with additional content packs including Warden’s Keep andReturn to Ostagar. The upcoming expansion pack, Dragon Age: Origins – Awakening is set to launch on March 16, 2010.
“This is a tremendous start for the Dragon Age franchise and we are extremely pleased with the great reception the game has already received from critics and fans worldwide,” said Dr. Ray Muzyka, co-founder, BioWare and Group General Manager of the RPG/MMO Group of EA. “Our team is dedicated to crafting high quality, engaging new adventures and stories in the world of Ferelden for our fans!”
Dragon Age: Origins – Awakening, BioWare’s next installment in the Dragon Age lore, occurs following the events of Dragon Age: Origins. Players assume the role of a Grey Warden Commander entrusted with rebuilding the order of Grey Wardens and tasked to uncover the mystery of how the darkspawn survive after the slaying of the Archdemon. How players choose to rebuild their order, resolve the conflict with the mysterious “Architect,” and determine the fate of the darkspawn are just some of the many intriguing moral choices that will shape each player’s heroic journey. Players will be able to import their character from Dragon Age: Origins or start out as a new Grey Warden from the neighboring land of Orlais.
Dragon Age: Origins received “Best of 2009” awards from a wide range of respected media outlets around the world, including USAToday.com, CNN.com, MSNBC.com, The Associated Press, Game Informer, GameSpot, IGN, and many more. The game has also inspired a tremendous response from gamers as BioWare’s online community skyrocketed to more than 5 million registered users, helping to make DragonAge.com the most visited site in EA’s network in 2009, including EA.com.
Dragon Age: Origins is available now for the Xbox 360, PlayStation® 3 and the PC and is rated ‘M’ for Mature by the ESRB, ‘18+’ by PEGI, and 18 by the BBFC.
*According to internal EA data
**On PC according to Metacritic.com
About BioWare
BioWare develops high quality console, PC and online role-playing games, focused on rich stories, unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world’s most critically acclaimed titles, including Baldur’s Gate™, Neverwinter Nights™, Star Wars®: Knights of the Old Republic™, Jade Empire™ and Mass Effect™. BioWare operates in Edmonton (Alberta, Canada), Montreal (Quebec) and Austin (Texas). BioWare’s announced projects include the dark heroic fantasy game Dragon Age: Origins, as well as Mass Effect 2™, the epic sequel to Mass Effect, and the story-driven massively multiplayer online game, Star Wars®: The Old Republic™. In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher. For more information on BioWare, visit www.bioware.com; to join the millions of fans already registered on our community, go to social.bioware.com.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA™, EA SPORTS™, EA Mobile™ and POGO™. In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA’s homepage and online game site is www.ea.com. More information about EA’s products and full text of press releases can be found on the Internet at http://info.ea.com.
BioWare, Mass Effect, Dragon Age and Jade Empire are trademarks or registered trademarks owned by EA International (Studio and Publishing) Ltd. in the U.S. and/or other countries. EA, EA SPORTS, EA Mobile and POGO are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Xbox and Xbox 360 are trademarks of the Microsoft group of companies. All other trademarks are the property of their respective owners.




























































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