Archive for October, 2009



25
Oct
09

Super Street Fighter IV: Crimson Viper

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25
Oct
09

Super Street Fighter IV: Sagat & Ryu

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25
Oct
09

Super Street Fighter IV: Ken

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24
Oct
09

Forza Motorsport 3: “Accolades” Trailer – 10.23.2009

23
Oct
09

Capcom: Ghosts ‘N Goblins: Gold Knights [iPhone]

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22
Oct
09

EA/Bioware: Dragon Age Journeys [Online]

From/De: EA

BioWare Announces Dragon Age Journeys New Browser-Based Game Now Available

Game Sets the Stage for Dragon Age: Origins and a New Standard for Browser Based Games

EDMONTON, Alberta–(BUSINESS WIRE)–Leading video game developer BioWare™, a division of Electronic Arts Inc. (NASDAQ:ERTS), today announced that the first chapter of Dragon Age™ Journeys, a free* to play browser based game set in the Dragon Age world, is now available. Dragon Age Journeys puts players in the role of a hero exploring the underground dwarven kingdom of Orzammar. Players will uncover a dastardly plot that threatens to unleash a great evil that won’t stop until it destroys all living things. Based on BioWare’s upcoming dark fantasy epic Dragon Age: Origins, Dragon Age Journeys sets a new standard of quality for browser-based games with addictive combat mechanics and fluid gameplay. Players of Dragon Age Journeys will have the chance to earn exclusive in game content for Dragon Age: Origins on the day of its release.

The game is produced by a new browser-based production team at EA and an all-star team of independent development talent, with the goal of creating premium quality browser games. Dragon Age Journeys represents EA’s commitment to supporting talented independent developers.
Continue reading ‘EA/Bioware: Dragon Age Journeys [Online]‘

21
Oct
09

EA: Need for Speed – Franchise @ over 100 million | Franquicia @ más de 100 millones

From/De: EA

EA’s Need for Speed Franchise Races Past 100 Million Copies

Innovation and Intensity are the Only Constant for a Racing Franchise that Re-Invents Itself Year After Year

REDWOOD CITY, Calif.–(BUSINESS WIRE)–Electronic Arts Inc. (NASDAQ:ERTS) is proud to announce today that the Need for Speed™ franchise has surpassed 100M units sold life to date.* The newest release, Need for Speed SHIFT, pushes the franchise over the 100M mark, making it the best-selling racing brand in the gaming world. Need for Speed has become a driving force for innovation in the racing genre. Known for delivering unparalleled white-knuckle racing, creative customization and street style, the Need for Speed series has generated over $2.7B in life-to-date sales and has become a powerful pop culture phenomenon.

“Few videogame franchises ever reach the 100M units mark, so this is a huge honor. We have millions of fans to thank for driving us to this milestone,” said Frank Gibeau, president, EA Games Label. “With the launch of Need for Speed SHIFT and the upcoming release of Need for Speed NITRO, we hope to continue to deliver the most entertaining, action-packed racing experiences.”
Continue reading ‘EA: Need for Speed – Franchise @ over 100 million | Franquicia @ más de 100 millones’

20
Oct
09

Tekken 6 GGL Championship Tournament

From/De: Namco Bandai

NAMCO BANDAI GAMES TEAMS UP WITH GGL GLOBAL GAMING for TEKKEN® 6 NORTH AMERICAN CHAMPIONSHIP TOURNAMENT

Get ready to battle as NAMCO BANDAI Games America Inc., teams up with GGL Global Gaming to exclusively host a national online tournament for TEKKEN 6®, the newest installment to the highly acclaimed fighting game franchise. From now until October 29, players can sign up on GGL’s official tournament site (tekken6.ggl.com) to vie for a share of $10,000 in cash, exclusive collectibles, and of course bragging rights that accompany the competition.  In addition, the top four online tournament fighters qualify for an all expenses paid trip to San Francisco where they will battle against the finalists from San Diego Comic-Con, PAX, and EVO in the North American “Best of the Best” Championship.  Competitors will have a chance to win even more amazing prizes which include a TEKKEN 6 arcade unit, a life-size Kazuya and Jin statue, and an all expenses paid trip to represent the US in the TEKKEN 6 Global Tournament.

A must-have for fighting aficionados, TEKKEN 6 sees the return of many familiar faces and new characters to create the largest line-up in franchise history.  Adding to the already robust gaming experience, the dynamic and destructible environments will enable players to punch their enemies through concrete walls or kick them through floors to open a whole new battleground.  With robust character customization, online gameplay, and a new action Scenario Campaign mode, TEKKEN 6 will be the best “King of Iron Fist Tournament” yet.

TEKKEN 6 is rated “T” for Teen by the ESRB and will be available on October 27, 2009 with a MSRP of $59.99. The premium TEKKEN 6 fight stick bundle will be available for $149.99, while supplies last. For more information on the game please visit: www.tekken.com or www.namcobandaigames.com. For additional information regarding the GGL tournament, visit: tekken6.ggl.com.

About NAMCO BANDAI Games America Inc.
NAMCO BANDAI Games America Inc. is a leading interactive entertainment software publisher and developer based in Santa Clara, CA.  The company is a part of the NAMCO BANDAI group of companies known for creating and publishing many of the industry’s top video game franchises including the PAC-MAN®, SOULCALIBUR®, Naruto™ and Tekken® brands.  For more information about NAMCO BANDAI Games America Inc. and our products log onto www.namcobandaigames.com.

TEKKEN®6 & © 1994-2009 NAMCO BANDAI Games Inc. All rights reserved.

ABOUT GGL GLOBAL GAMING

GGL GLOBAL GAMING (www.ggl.com)  is the leader in providing Social Networking for the world’s Video Gamers by providing a global community/platform for online gamers, competition tools, and the services for aggregating scores and performance data across games, regardless of platform, software or type of “gamer”.  GGL connects videogame publishers to all sorts of gamers and allows gamers the opportunity to enter into a variety of online competitions and create their own leagues (fantasy sports-style).  GGL captures achievement and performance data from numerous sources and allows gamers the ability to access, share and compare the  data in a competitive, social environment.  Publishers utilize their relationships with GGL to market and distribute games and content; while reaching out to GGL’s millions of gamers.  Gamers utilize GGL to go online, meet & make friends and compete with them while reviewing their stats and performance and managing their “gamer lives”.

20
Oct
09

Dragon Ball: Raging Blast [PS3/XB360]

19
Oct
09

DBZ: Attack of the Saiyans [Nintendo DS]




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