Archive for July, 2009



18
Jul
09

Eidos: Batman: Arkham Asylum – Behind The Scenes 2 – Playing The Game

18
Jul
09

Eidos: Mini Ninjas – Videos – 07.17.2009

Mini Ninjas – Trailer

Mini Ninjas – Gameplay

17
Jul
09

Capcom @ San Diego Comic Con

GAMES FEATURED

  • Ace Attorney Investigations: Miles Edgeworth­ (never-before-seen demo)
  • Lost Planet 2
  • Dark Void
  • Tatsunoko VS Capcom Ultimate All-Stars
  • Marvel vs. Capcom 2
  • Resident Evil: The Dark Side Chronicles
  • Fate/Unlimited Codes

BOOTH INFORMATION

  • Find Capcom in Hall G in booth # 5113, Wednesday, July 22 – Sunday, July 26
  • The 400 sq. ft. boxing ring is back featuring our hottest fighting titles of 2009/2010, all available for hands-on demos: Tatsunoko VS Capcom Ultimate All-Stars, Fate/Unlimited Codes and Marvel VS Capcom 2 . Expect heart-pounding tournaments for Tatsunoko VS Capcom Ultimate All-Stars and Marvel VS Capcom 2
  • First appearance of the North American Ace Attorney Investigations : Miles Edgeworth­ demo

  • Download up to 8 free Monster Hunter Freedom Unite quests

  • Hourly signings by our Capcom producers from Japan, Udon artists, and other special guests including Bear McCreary- the hottest sci-fi composer around with both the Dark Void soundtrack and BattleStar Galactica soundtracks under his belt!
  • Tchotch galore – Monster Hunter Freedom Unite t-shirts, Tatsunoko VS Capcom Ultimate All-Stars fighter towels, Spyborgs comics, Dark Void photo area & figurines, Ace Attorney Investigations: Miles Edgeworth DS tins & towels, Lost Planet 2 plushies and zombie-hot Resident Evil: The Darkside Chronicles T-shirts

PANEL INFORMATION

Capcom will be hosting four panels throughout the event, complete with full Q&A sessions:

  • THURSDAY, JULY 23 3:15–4:15 CAPCOM 2009 Lineup – Join Capcom’s premiere producers as they present sneak peeks at the most anticipated games of the year featuring Jun Takeuchi ( Lost Planet 2), Morgan Gray ( Dark Void), Daryl Allison ( Spyborgs), Motohide Eshiro ( Ace Attorney Investigations: Miles Edgeworth), and Masachika Kawata ( Resident Evil: The Darkside Chronicles). Moderated by Capcom-Unity.com’s Seth Killian, see exclusive gameplay footage and behind-the-scenes making-of features followed by a Q&A session! Room 6BCF
  • FRIDAY, JULY 24 2:30–3:30 CAPCOM Fighting Games – Capcom fighting fans unite as our game producters present first looks at the hottest new fighting games for the year featuring Rey Jiminez and John Diamonon ( Marvel vs. Capcom 2), Kazuhiro Tsuchiya ( Fate/Unlimited Codes), and Ryota Niitsuma ( Tatsunoko vs. Capcom). Moderated by Capcom-Unity.com’s and SFII Champion, Seth Killian, see exclusive gameplay footage and behind-the-scenes making-of features. Plus, we’ll pull a couple fans onstage for an impromptu Marvel vs. Capcom 2 tournament to show off your mad skillz and earn big Capcom prizes! All followed by a Q&A session! Room 5AB
  • FRIDAY, JULY 24 5:00-6:00 LOST PLANET 2 – Capcom presents an in-depth, behind-the-scenes look at one of the most anticipated games for the PS3 and Xbox 360 featuring premiere producer, Jun Takeuchi direct from Capcom Japan, joined by Frank Filice and Shawn Baxter of Capcom. Moderated by Capcom’s Francis Mao, see exclusive gameplay footage and making-of features. Plus, we’ll pull a couple fans onstage for an impromptu Akrid hunting session to win some exclusive Capcom prizes! All followed by a Q&A session! Room 2
  • SATURDAY, JULY 25 10:00-11:00 How to Get a Job in the Video Game Industry – Capcom presents a comprehensive panel of video game industry insiders who will share their story of how they got into the business, what types of career opportunities are available, and most importantly – provide tips and leads to the audience for their own entry into the industry. Featuring Cliff Bleszinski, Lyle Hall, Mona Hamilton, Francis Mao, Ruben Langdon, Karen Dyer and Shana Bryant. Moderated by Christian Svensson. Includes an indepth Q&A session Room 2

CAPCOM STORE

  • Street Fighter IV Mad Catz Fight Stick Tournament Edition – exclusive design just for Comic-Con
  • Street Fighter IV Mad Catz Fight Pad – exclusive design just for Comic-Con
  • Devil May Cry 4 Nero’s Red Queen Sword – Heavy and very cool. We have 10 total; 5 with the standard blade and 5 with a weathered blade. The weathered blade is exclusive to Comic-Con. They have red leather-wrapped handles and tons of detail.
  • Dark Void “Will” statue – this incredibly detailed statue featuring Will from our upcoming Dark Void game, lights up with integrated lighting effects with the flick of a switch (batteries not included). He also comes in a mini version without the glowing goodness.
  • SF20: The Art Of Street Fighter – what would Comic-Con be if we didn’t offer a new art book. Udon does us proud once again with amazing new hardcover. This oversized 320 page art book showcases artwork from the original  Street Fighter game up through  Street Fighter IV and all vs. crossovers. Includes artwork from legendary artists Akiman, CRMK Kinu Nishimura, Shinkiro, Ikeno, Edayan and more!
17
Jul
09

Augmented Reality on Your Phone | La realidad aumentada en tu teléfono

Perhaps the next killer application. Why? Because it brings information into your camera-enable mobile  phone wherever you point it to. Augmented Reality is becoming the next great main feature for phones and computers as well and it could change the way we get information in real-time and play games. It’s one of the technologies I’m really looking forward to. Read the following press release and watch the video.

Quizás la próxima aplicación asesina. ¿Por qué? Porque aporta información a sus cámaras de teléfono móvil a donde sea que ustedes lo dirijan. La realidad aumentada se está convirtiendo en la próxima gran característica principal para los teléfonos y los ordenadores y podría cambiar la manera en que recibimos información en tiempo real y jugamos juegos. Es una de las tecnologías que estoy esperando con interés. Lean el siguiente comunicado de prensa (en inglés) y vean el video.

From/De: GoWeb3D

GoWeb3D to Deliver “Layars” On Mobile Augmented Reality Browser

GoWeb3D is selected as one of 50 developers globally to deliver content on Layar, the revolutionary new mobile augmented reality browser. Layar displays real time digital information in your mobile screen right on top of reality. Contact GoWeb3D to be among the first to deliver content via mobile augmented reality.

Boulder, CO and Gurgaon, India (PRWEB) July 15, 2009 — GoWeb3D has been selected as one of 50 developers globally to deliver content on Layar, the revolutionary mobile augmented reality browser. Layar displays real time digital information about your company, products, or services on top of reality in the camera screen of your mobile phone.

“GoWeb3D is ready to take orders to build augmented reality Layars for the mobile,” said Dave Elchoness, Managing Director of GoWeb3D in the US. “Imagine holding up your phone and seeing information about the world around you overlaid on the real life locations in the screen. For example, fast food chains, retailers, banks, realtors, and web 2.0 providers, just to name a few, can benefit from this amazing technology immediately and GoWeb3D can help.”

gI_0_layarorange

GoWeb3D will deliver content for Layar, the mobile augmented reality browser.

“Take the wealth of information on the web and overlay it on your mobile’s camera view. That’s Layar. Even better, you can click through to information about what you’re seeing,” remarked Rahul Dutta, Managing Director of GoWeb3D in India. “So say you’re looking for a great restaurant nearby. Hold up the phone, select the right Layar, read reviews, and walk towards the marker. Want to make dining reservations? Just tap on the marker. Or how about searching for real estate? Hold up the phone and see all the housing options around you!”

Contact GoWeb3D to learn more about Layar and how you can benefit.

About GoWeb3D:
GoWeb3D is an award winning full service virtual worlds, web3D, web 2.0, and mobile augmented reality strategy, design, products, and development firm based in the US and India. GoWeb3D has extensive experience in Second Life, Opensim, and 3Dxplorer, among several other other social media and virtual world/web3D platforms. GoWeb3D is developer on Layar, the mobile augmented reality browser. GoWeb3D is a Nasscom Top 50 IT Innovator in India (as Trimensions Metaverse Development), and a Software & Information Industry Association (SIIA) Innovation award recipient in the US.

About Layar:
Layar is a mobile augmented reality browser, developed by the Amsterdam-based company SPRXmobile. It displays real time digital information on top of reality in the camera screen of your the mobile phone. Layar was first released on June 17, 2009 in the Netherlands for Android phones. A version for the iPhone 3GS will be released end of summer; any other mobile phone with a GPS and compass will be considered.

Browse the World!

For more information, please contact Dave Elchoness in the US at 1-720-314-1725, dave (at) GoWeb3D.com, or Rahul Dutta in India at +91 9811778238, rahul (at) GoWeb3D.com.

17
Jul
09

Madden NFL 10 Youth Football Festival & Pigskin Pro-Am

It would be nice for people to attend but it won’t be open to the public. At least, 500 middle school students will have a great time when they meet entertainment and sport celebrities at the Madden NFL 10 Youth Football Festival & Pigskin Pro-Am. Read the following press release for more info.

Sería bueno para que las personas asistan, pero no estará abierta al público. Al menos, 500 estudiantes de escuela intermedia tendrán un gran momento cuando se reúnan con las celebridades de los deportes y del entretenimiento en el Madden NFL 10 Youth Football Festival & Pigskin Pro-Am. Lean el siguiente comunicado de prensa (en inglés) para más información.

From/De: EA

NFL and Entertainment Worlds Collide: Madden NFL 10 Youth Football Festival & Pigskin Pro-Am

John Elway, Joe Montana, Jerry Rice, Jeremy Piven and Ving Rhames Headline Flag Football Game On Friday

Roger Craig And Donnie Edwards Teach Football Skills and Healthy Habits to 500 Los Angeles Area Middle Schoolers in Madden NFL Play 60 Youth Football Festival on Thursday

–(BUSINESS WIRE)–Note: Events NOT Open To the Public

Madden-NFL Play 60 Youth Football Festival

WHAT:
EA SPORTS and the NFL will host a one-day NFL PLAY 60 Youth Football Festival. This festival will bring 500 middle school youth from the Los Angeles area to participate in football clinics and other health and fitness activities. EA SPORTS will use Madden NFL 10 as a teaching tool to help enhance children’s football knowledge.

WHERE:
Malibu Bluffs State Park
Malibu, CA

WHEN:
Thursday, July 23, 2009

9:00 a.m. – 4:00 p.m. PT

WHO:

RB ROGER CRAIG, San Francisco 49ers

LB DONNIE EDWARDS, Kansas City Chiefs, San Diego Chargers

500 Los Angeles Area Middle School Students

VIP Red Carpet

WHAT:
Photo Opportunity featuring NFL players and celebrities who will participate in the Madden NFL 10 Pigskin Pro-Am.

WHERE:
Loews Santa Monica Hotel
Santa Monica, CA

WHEN:
Thursday, July 23, 2009

7:30 p.m. – 9:00 p.m. PT (media check-in starts at 6:30 p.m.)

Madden NFL 10 Pigskin Pro-Am

WHAT:

Current and former NFL players, including five Hall of Famers, and celebrities face off in a flag football game. The game will be produced by NFL Films and broadcast on NFL Network, ESPN2, VH-1 and SPIKE, in the days leading up to and following the August 14th release of Madden NFL 10 from EA SPORTS. Xbox 360 game kiosks will be available for hands-on with Madden NFL 10.

WHERE:
Malibu Bluffs State Park
Malibu, CA

WHEN:
Friday, July 24, 2009

Media availability begins at 3:30 p.m. PT

Game begins at 5:00 p.m. PT

WHO:

Former NFL Player Participants:

RB MARCUS ALLEN – LA Raiders, Kansas City Chiefs

QB JOHN ELWAY – Denver Broncos

RB MARSHALL FAULK – Indianapolis Colts, St. Louis Rams

QB JOE MONTANA – San Francisco 49ers, Kansas City Chiefs

WR JERRY RICE – San Francisco 49ers

RB BARRY SANDERS – Detroit Lions

WR DEION SANDERS – Atlanta Falcons, San Francisco 49ers, Dallas Cowboys, Washington Redskins, Baltimore Ravens

LB JUNIOR SEAU – San Diego Chargers, Miami Dolphins, New England Patriots

Current NFL Players (acting as coaches):

WR LARRY FITZGERALD – Arizona Cardinals

TE TONY GONZALEZ – Atlanta Falcons

RB WILLIE PARKER – Pittsburgh Steelers

LB DeMARCUS WARE – Dallas Cowboys

Celebrity Participants:

ANTHONY ANDERSON

KEVIN DILLON

DONALD FAISON

BRODY JENNER

TAYLOR LAUTNER

JESSE McCARTNEY

MARIA MENOUNOS

JASON PATRIC

JEREMY PIVEN

VING RHAMES

KELLY ROWLAND

ALLISON SWEENEY

Musical Performance:

LL COOL J

(Participants subject to change)

16
Jul
09

Konami: Q&A with Hideo Kojima | Preguntas y respuestas con Hideo Kojima

From/De: Konami

KONAMI UNVEILS Q&A SESSION WITH HIDEO KOJIMA AND NEW METAL GEAR SOLID®: PEACE WALKER SCREENSHOTS

Konami Digital Entertainment, Inc. today revealed a Q&A session with legendary video game creator and head of Kojima Productions, Hideo Kojima, and new screenshots from the highly anticipated title coming to the PSP® (PlayStation®Portable) system in 2010, Metal Gear Solid: Peace Walker. This latest PSP installment picks up where Metal Gear Solid®3 for the PlayStation®2 computer entertainment system leaves off as players take control of the famed Naked Snake. Taking place in 1974, Metal Gear Solid: Peace Walker features original game design, story and scenario by Hideo Kojima. The game takes the series in an exciting new direction with its incredible visuals and its unique new game system designed specifically with the PSP in mind.

HIDEO KOJIMA – Q/A

1) I bet many users had expected the next MGS5 announcement. When did you start this project?

I actually had the plan for this project in mind while working on MPO. Back then, I intended to place the project in the hands of the next generation of creators at Kojima Productions. However, in the end, I felt that it was still a little too early to leave it completely in their hands, so I decided to take the reins.

This game is an MGS5-class game. I am supervising, designing, producing, directing, and editing this title together with the MGS4 team. Therefore in that sense, “METAL GEAR SOLID” has not ended, and the “METAL GEAR SAGA” continues.

2009_PW015

2) You have been telling for many years that your ultimate theme is “Anti-war and Anti-nuclear weapon”. Does this theme continue in this title?

Absolutely. The METAL GEAR SOLID series has always featured “Anti-war” and “Anti-nuke” themes. This title is no exception.

In the event of an attack from a neighboring country, I believe that finding a solution through diplomacy is ideal. However, the fact is that even peaceful countries with no intention of retaliating still maintain armies just for the sake of deterrence. I am sure there are varied opinions regarding this subject, but I believe that it is our generation’s role to “create peace through discussion.” What makes things complicated is that the youth of today have been born into a world where the current situation is the norm, so it’s difficult to convey this message. That is why my hope is to have players ponder and learn about why there are people who advocate the “need for armies, military power, and nuclear weapons” so that they may realize “why things turned out the way that they did” while they play this game.

2009_PW017

3) I understand that it is a tactical espionage action game but could you provide some explanation for bringing this title to the PSP platform? I saw 4 Snakes in the trailer presented at E3, is this COOP?

The game will be stealth-action based. I can’t reveal too many details yet, but we are implementing features that can only be realized on the PSP platform that I believe everyone can look forward to. The game will be a little different from the METAL GEAR that players have come to know. However, the story can be replayed numerous times and the game is full of challenges to complete, so I feel that this title will really satisfy players with its long-lasting play time. Just as an example, do you recall the cardboard box at the end of the Peace Walker trailer? In addition to that two-man box, we are preparing a variety of other different cardboard boxes this time around.

To give a little more insight into the game, you can, how shall I say… customize Snake according to your preferences and determine what kind of soldier you will use prior to embarking on your mission. For example there’s heavy gear configurations that make a lot of noise, but that allow you to equip numerous weapons. Or, there are other configurations that won’t allow you to carry many weapons, but will allow you to be light on your feet. We will be preparing a variety of other types as well. Being able to make decisions and plot a strategy will be one of the really enjoyable features of this title.

We are also working on a “growth feature” as well, where your character evolves. It will be a new type of system, so I hope everyone will look forward to it!

2009_PW020

4) “You’re known for boot camps and on site checks. This time which part would you like to stress about the reality in terms of game quality?

We conduct research in many ways and then begin game production. In regards to the quality of the game, the main staff of MGS4 are producing it. They are aiming for PS3 quality because they were creating MGS4 on the PS3 not too long ago. In reality it is hard to maintain the same quality as the PS3 but we strive for it and we are expressing this in ways only we can express it in.

5) Regarding the KJP countdown teaser site, there were several signs as a message, could you explain what this message is all about?

-

5=it is an MGS5 class game

S=Snake

snake_in_kanji=snake in Kanji

E=E3

R=Raiden

3=3 from 360 and E3

6=6 from 360

P and S=PSP and adding 3 makes it PS3

-

2009_PW021

Aside from the Snake and Raiden visuals, we featured a total of 10 “symbols” and when all of these are rearranged, they form connections to the announcements that we made at E3.

The first symbols that appeared were the number “5″ and the letter “S” for Snake that represented PW which, to me, is a “5″ class title. “snake_in_kanji” not only hints at the lowercase lettering of “E” for E3, but it is the kanji for the word “snake.” Also, the symbol that appeared at the very end is the kanji “msg_kanji” and represents a sunny background and the sunrise that links to RISING.

The “RISING” of “METAL GEAR SOLID RISING” implies “the sun rising,” “the sun shining,” and “the sun shining on Raiden” that was revealed in the visuals on the HP. In addition, “RISING” also represents how “METAL GEAR SOLID” will be taking the next step up.

Going back to the symbols found on the HP, they also link to “the day of 360″ and also to each of the titles that we announced at E3. When each of the symbols are rearranged, I think you’ll be able to recognize E3, PSP, PS3, 360 and others. So everyone, how did you like it? Were your predictions on the mark?

2009_PW024

-

Metal Gear Solid: Peace Walker is being developed exclusively for the PSP® (PlayStation®Portable) system and is scheduled to launch in 2010.

16
Jul
09

Shadow Complex [XBLA]: 08.19.2009

From/De: Xbox Press

Highly Anticipated New Game from Epic Games and Microsoft Game Studios to Be Released Exclusively For Xbox LIVE Arcade on August 19th


Cary, NC – July 16, 2009 – Epic Games, Inc., creators of the award-winning Unreal and Gears of War video game franchises and the industry leading Unreal Engine, and Microsoft Game Studios today announced the original new story for the forthcoming Shadow Complex video game has been created by Peter David, one of the most prolific and best-known comic book writers of all time. The renowned author’s vast credits include an award-winning twelve-year run on The Incredible Hulk and other popular titles such as Supergirl, Aquaman, Spider-Man, Star Trek, and Wolverine, among many others.


Published by Microsoft Game Studios and developed by Epic’s Chair Entertainment studio, Shadow Complex will be released exclusively for Xbox LIVE Arcade on August 19 and cost 1200 Microsoft Points ($15).

Continue reading ‘Shadow Complex [XBLA]: 08.19.2009′

16
Jul
09

Xbox Live: 1 vs 100 with Chris Cashman – 07.17-19.2009

From/De: Xbox Press

Silver Members: Are you ready to play “1 vs 100” on Xbox LIVE… again?

Last month, Xbox LIVE Silver members had a blast playing “1 vs 100” on Xbox LIVE, listening to the comedic live host Chris Cashman and competing against their friends in our first “1 vs 100” Multiplayer Unlock weekend.

“1 vs 100” fans just couldn’t get enough, so we’re doing it again!

This weekend, Friday, July 17 through Sunday, July 19, Xbox LIVE Silver members in the US, Canada, UK, France and Germany can enjoy the “1 vs 100” premium entertainment experience reserved exclusively for Gold members.

Don’t forget the sweet sweepstakes prizes! By simply answering questions in either “1 vs 100 Extended Play” and “1 vs 100 Live,” players in the US and Canada* are automatically entered into a sweepstakes for the chance to win a Zune or a home theater system with TV!
Continue reading ‘Xbox Live: 1 vs 100 with Chris Cashman – 07.17-19.2009′

16
Jul
09

Invent-A-Game Challenge: Dan Slutz wins with Rhythm | Dan Sluts gana con Rhythm

From/De: EA & Best Buy

Dan Slutz, 17, of Canton, Ohio Wins National “INVENT A GAME CHALLENGE” and $10,000 U.S. Savings Bond

Rhythm, Invented by Aspiring Teen Video Game Designer Dan Slutz, Wins National Invent-A-Game Challenge and Will Be Produced and Distributed as a Free, Online Game by EA

PLAYA DEL REY, Calif.–(BUSINESS WIRE)–Best Buy and Electronic Arts Inc. (NASDAQ:ERTS) in association with The United Inventors Association (UIA) and By Kids For Kids (BKFK) announce that Dan Slutz, 17, of Canton, Ohio has won the National Invent-A-Game Challenge, a national competition for America’s youth to create their own video games. Dan Slutz won for his original game concept Rhythm, a music-based platform game where players battle evil forces utilizing various musical styles as weapons to advance, conquer and defeat their enemies. On Tuesday, Dan was honored at EA’s offices in Los Angeles, and received his Grand Prize, a $10,000 U.S. savings bond, in front of a rapt audience of EA creative game developers.

In the game, the player assumes the character of ‘Rhythm’. The object of the game is to return the ‘Platinum Record’ back to Rhythm’s hometown, Melody. The Platinum Record holds the key to the enjoyment of music for all ages. Rhythm fights enemies who seek to rob the world of music, through the various tools in his arsenal. Players switch between different genres of music, which have a dramatic effect on the landscape according to the genre’s characteristics. Strategic players gain new abilities and secret knowledge along the way. Players traverse ten worlds in their ultimate quest to rescue the Platinum Record and return the beautiful gift of music to the village.
Continue reading ‘Invent-A-Game Challenge: Dan Slutz wins with Rhythm | Dan Sluts gana con Rhythm’

16
Jul
09

Marvel vs Capcom 2 [PSN] – 08.13.2009

From/De: Capcom

Attention Brawlers,

Get ready to dust off the Adamantium claws and dig through the sock drawer for Ryu’s headband. Today we’re announcing that Marvel vs. Capcom 2 will be available via PlayStation(R) Network on Thursday, August 13 for $15. 




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