Archive for May, 2009



19
May
09

Moore @ Edinburgh Interactive Festival

From/De: BHPR

PETER MOORE, EA SPORTS, CONFIRMED AS KEYNOTE SPEAKER FOR EDINBURGH INTERACTIVE FESTIVAL 2009

First wave of speakers confirmed for 2009 conference sessions

Tuesday 19th May/… Edinburgh Interactive Festival today announced that Peter Moore, President of EA SPORTS, will deliver the keynote address for this year’s Conference. The Edinburgh Interactive Festival Conference delivers a lively schedule from a wide range of industry sectors including games, social networking, mobile entertainment, education, music, film and television. It also plays host to a range of free events including a games showcase, Dare to be Digital’s Dare ProtoPlay and the Games Screening programme.

Moore, who is lined up to be this year’s leading keynote speaker, will focus his session on the challenge of reinventing the iconic sports game brand.

Peter Moore, President, EA SPORTS, said: “I am honoured to be invited to deliver the opening keynote at the Edinburgh Games Festival. This event is a milestone on the interactive entertainment industry’s calendar, and I look forward to contributing to this year’s discussions.”

Edinburgh Interactive Festival Chairman, Chris Deering, said: “We are delighted Peter has agreed to give this year’s Keynote. He is one of the industry’s global leaders and his presence at Edinburgh is an indicator of the importance and influence of the Festival.”
Continue reading ‘Moore @ Edinburgh Interactive Festival’

19
May
09

EA Sports Active

From/De: EA

Fitness Goes Virtual: EA SPORTS Active Arrives in Stores Offering Benefit of Personal Trainer in a Box

First in a New Line of Virtual Fitness Products Delivers Personalized Circuit Workouts and 30-Day Challenge for In-Home Fitness

REDWOOD CITY, Calif., May 19, 2009 (BUSINESS WIRE) — EA SPORTS(TM), a label of Electronic Arts Inc. (NASDAQ:ERTS), announced today that EA SPORTS Active(TM) is now available in North American retail stores and will be available worldwide by May 22, 2009*. Developed exclusively for the Wii(TM) by EA Canada, EA SPORTS Active is an innovative, virtual fitness product that offers personalized, customizable workouts that can be done from the comfort of home. Developed in collaboration with fitness experts, including Bob Greene – renowned exercise physiologist, author and Oprah’s personal trainer – EA SPORTS Active is a fun and cost-effective way to achieve a healthy lifestyle. The product will be the first in a new line of EA SPORTS virtual fitness products to improve the well-being of people of all ages.

“The EA SPORTS brand is known for award-winning sports video games, but today marks our entrance into the entirely new genre of virtual fitness as EA SPORTS Active hits stores,” said Dave McCarthy, vice president, EA SPORTS. “Now more than ever consumers are seeking economical solutions to getting exercise and living a healthier lifestyle, and with EA SPORTS Active we’ve designed an experience that will appeal to a variety of audiences and deliver a truly fun yet challenging workout in the home.”
Continue reading ‘EA Sports Active’

19
May
09

EA: Robot Chicken & Spore Galactic Adventures ?!?!?!?!?!

From/De: EA

Spore Galactic Adventures Goes to the (Robot) Chickens

Maxis Teams with Adult Swim’s Robot Chicken Writers to Create Hysterical Adventures for Spore Galactic Adventures Available at Launch

EMERYVILLE, Calif.–(BUSINESS WIRE)–What do planetary rest stops, man cannons, and banana monkey wars all have in common? They’re all elements of Adventures created by the Robot Chicken writers exclusively for Spore™ Galactic Adventures, the highly-anticipated expansion pack for the critically acclaimed videogame, Spore. Maxis™, an Electronic Arts Inc. (NASDAQ: ERTS) studio, today announced that the Adventures created by wriEAters from this outrageously funny, Emmy award-winning TV show will be available as free downloadable content when the game launches June 23.

The campaign was conceptualized by Robot Chicken co-creators Seth Green and Matt Senreich and executed by the writing team including Matt Beans, Doug Goldstein, Mike Fasolo, Breckin Meyer, Dan Milano, Tom Root, Kevin Shinick, Hugh Sterbakov and Zeb Wells. With such a unique cast of imaginative characters, players can expect to experience missions with exploding poo, angry yetis, ruler yielding librarians and more! Check out Robot Chicken’s exploits as they create Adventures at www.spore.com/wtf.

“We’re big fans of Spore, so teaming up on Spore Galactic Adventures was a natural fit and so much fun for all the guys at Robot Chicken,” said Seth Green, co-creator of Robot Chicken. Co-creator Matt Senreich continued: “We’re all gaming geeks, so when the Spore guys said they had an alluring proposition for us, how could we say no? Instead of creating absurd worlds with toys, this gave us the opportunity to create literally anything we wanted as gamers. Geek moment. We think that RC fans will love the pretty random and absurd adventures we created and we can’t wait to goof around with the ones the fans create.”

“Gamers and Adult Swim fans alike are going to absolutely love the hilarity found in the Robot Chicken missions created for Spore Galactic Adventures,” stated Kip Katsarelis, lead producer of Spore Galactic Adventures. “Our development team had a blast working with the guys and couldn’t stop laughing the entire time we were together. Their Adventures truly reflect the extent of their wild imaginations as well as how the in-game Adventure Creator tool can create almost any type of story imaginable. Players can only guess the level of absurdity and fun that are in these Adventures.”

Spore Galactic Adventures adds a tremendous amount of variety and fun to the original Spore, allowing players to beam down to planets, play Maxis-created Adventures and create their own customized Adventures. Now players can get out of their spaceship and turn their creatures into legendary space captains, battling epic monsters in intergalactic arenas and fighting intense planet-side races along the way. In each mission, players earn experience to rank up their captain, gain game-changing items and accessories such as a Plasma Pulser and Swarm Magnet. Once the captains and Adventures are created, players can share go online to share with friends around the world at www.spore.com.

About Spore

Spore, available for PC and Mac®, gives players their own personal universe in a box. Create and evolve life, establish tribes, build civilizations, sculpt entire worlds and explore a universe filled with creations made by other gamers. Spore gives players a wealth of creative tools to customize nearly every aspect of their universe: creatures, vehicles, buildings, and even spaceships. Spore Creatures, available on Nintendo DS™, takes players on a quest to save their species and the entire Galaxy. Meet, befriend or fight other creatures in a number of unique Touch Screen-based activities. Available in fall 2009, Spore Hero, exclusive to the Wii™ and Spore Hero Arena for the DS, catapult players into the role of a fully-customized hero creature fighting to save its planet.

To learn more about Spore, Spore Galactic Adventures, Spore Hero, Spore Hero Arena or to download a free trial of the Spore Creature Creator, please visit www.spore.com. For screenshots or press materials about Spore, please visit our press web site at http://info.ea.com

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA SPORTS Freestyle TM and POGOTM. In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA’s homepage and online game site is www.ea.com. More information about EA’s products and full text of press releases can be found on the Internet at http://info.ea.com.

EA, EA SPORTS, EA SPORTS Freestyle, and POGO and Spore are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Wii and Nintendo DS are trademarks of Nintendo. Mac is a trademark of Apple Computer, Inc., registered in the U.S. and other countries.

18
May
09

Capcom: Bionic Commando – Lab Report #3

18
May
09

Guitar Hero 5: The White Stripes, Kings of Leon, The Rolling Stones, Santana, Johnny Cash, … … …

From/De: Activision

Guitar Hero(R) 5 to Empower Fans to Rock the way They Want With the Biggest Artists and Widest Array of Today’s Rock Tunes and Classic Hits

–The White Stripes, Kings of Leon, The Rolling Stones, Santana and Johnny Cash Among the Artists Featured in Guitar Hero 5 –Innovative Social and Competitive Gameplay Features Designed for All Levels of Expertise, Puts More Fun and Control in the Hands of Music Lovers

SANTA MONICA, May 18, 2009 /PRNewswire-FirstCall via COMTEX News Network/ — Guitar Hero continues to re-define the music and gaming experience this Fall with the release of Guitar Hero 5. Featuring the best variety and biggest rock stars of today combined with classic rock anthems, Guitar Hero 5 is the latest installment of the world’s most popular music game. For the first time ever, players can customize the make-up of their band by rocking with any combination of instruments in-game: whether it be two guitars and two drums, or three guitars and a microphone, any combination is possible, allowing players to experience music their own way. Brand new, innovative, easy-to-use gameplay modes like Party Play and RockFest put fun, competition and control at center stage as fans tailor the Guitar Hero experience to match their personal style and interests. For extended hours of entertainment, downloadable content from Guitar Hero(R) World Tour will be compatible with the game and will automatically be updated to include all of the upgrades and enhancements of Guitar Hero 5.*

Guitar Hero 5 features the strongest, most varied set list to-date comprised of master tracks from 85 of the hottest bands of today and the biggest classic acts including; Kings of Leon, The Rolling Stones, The White Stripes, Santana, Vampire Weekend, Tom Petty, Johnny Cash, Bob Dylan, plus more than 25 artists from a variety of music genres that will be making their music video game debut.

“Guitar Hero is the music platform for today because it celebrates the social nature of music and brings fans closer to the music and artists they love while allowing them to share and discover music with their friends, family and online communities,” said Dan Rosensweig, president and chief executive officer of Guitar Hero.

Among the first-time-ever features of Guitar Hero 5 are: Party Play, where players can jump in or drop out of gameplay seamlessly; RockFest, a comprehensive competitive experience available featuring five new head-to-head modes playable online or in your living room; and the ability to play the entire set-list from the first time the game is turned on.

Guitar Hero 5 refines the player experience, enhances the art style and redesigns core features such as GHMusic Studio(SM), making it the most accessible, fun-to-play and authentic experience for seasoned music gamers as well as first-time players. New innovations such as Band Moments, where bands are rewarded for hitting special note streams together and song challenges where gamers are tasked to play through a song a specific way, add a new competitive layer of excitement and accomplishment to the music rhythm genre.

Published by Activision Publishing, Inc. (Nasdaq: ATVI), Guitar Hero 5 is being developed by Neversoft Entertainment for the Xbox 360(R) video game and entertainment system from Microsoft and PLAYSTATION(R)3 computer entertainment system, and by Vicarious Visions for the Wii(TM) system from Nintendo. Budcat is developing Guitar Hero 5 for the PlayStation(R)2 computer entertainment system. The game is not yet rated by the ESRB. For more information about Guitar Hero 5, please visit GuitarHero.com

*Does not apply to a limited number of songs

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands and Australia. More information about Activision and its products can be found on the company’s website, www.activision.com.

18
May
09

Tony Hawk: RIDE

From/De: Activision

Activision Reinvents Tony Hawk Franchise This Holiday With Innovative Skateboard Controller

–Tony Hawk: RIDE Set to Redefine Gaming by Offering Unparalleled Hands-Free Gaming Experience

SANTA MONICA, Calif., May 18, 2009 /PRNewswire-FirstCall via COMTEX News Network/ — This fall players will be able to experience skateboarding like never before in Tony Hawk: RIDE from Activision Publishing, Inc. (Nasdaq: ATVI). For the first time, players will have the ability to physically play the game using an innovative motion sensing skateboard controller, allowing for unprecedented freedom and movement. Tony Hawk: RIDE focuses on innovation and fun, bringing the #1 best-selling action-sports franchise to the forefront with cutting-edge technology for the hardcore fans and accessibility for the mass audience.

“Tony Hawk: RIDE is a massive step forward for the franchise and the gaming industry as a whole,” said Rob Kostich, head of marketing, global brand management, Activision Publishing, Inc. “The skateboard controller will redefine sports games by offering players a true skateboarding experience, hands-free, playing with friends and family at home or online in a variety of different locations.”

“This is the game I’ve always wanted to make,” said Tony Hawk, who has been directly involved with development of the project. “Playing on the board is unlike any other game, and I’m excited for everyone to have the chance to feel what it’s really like to experience the true feeling of skateboarding.”

Tony Hawk: RIDE features a wireless skateboard controller designed in conjunction with the game to offer a dynamic gaming experience built from the ground up. Using a combination of accelerometers and motion sensors, the intuitive controller allows players to physically control the action by performing various movements and gestures on the board that directly translate into amazing tricks in the game. Without complex button combinations or analog sticks, gamers of all skill levels can literally step on the board and play!

Tony Hawk: RIDE is in development by Robomodo for the Xbox 360(R) video game and entertainment system from Microsoft and PLAYSTATION(R)3 computer entertainment system. Buzz Monkey is developing the Wii(TM) system version. The game is not yet rated by the ESRB and is scheduled for release later this year.

For more information on Tony Hawk: RIDE, please visit www.THRide.com.

About Tony Hawk, Inc.

Tony Hawk, Inc. is a world leader in its field with the unprecedented ability to bring alternative sports and their unique lifestyle to the masses while maintaining an indispensable edge of authenticity with the market’s hard-core, trendsetting audience. Founded by Tony Hawk in 1998 and based in Vista, CA, the company is organized into five segments: Merchandising, Events, Endorsements, Film and Digital Media. These lifestyle sports include skateboarding, BMX, Motocross, surfing and snowboarding. Consumer goods bearing the Tony Hawk brand have dominated several markets, including interactive games, skateboard hard goods, lifestyle apparel, toys, publications and more.

About Robomodo

Based in Chicago, IL, Robomodo is a video game development studio focused on producing top-tier products on current and next generation console platforms. Robomodo’s team has a strong track record for marrying solid game design with an innovative artistic style, as well as harnessing the power of current and next-gen consoles. The core Robomodo team has proven its abilities in the Mortal Kombat, NBA Street and Fight Night franchises. The company’s first game for Activision Publishing, Inc. is Tony Hawk: RIDE, which will be released in 2009 simultaneously on the Xbox 360(R) video game and entertainment system from Microsoft, PLAYSTATION(R)3 computer entertainment system and Wii(TM) home video game system.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.

Activision Publishing maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands and Australia. More information about Activision and its products can be found on the company’s website, www.activision.com.

17
May
09

Tatsunoko vs. Capcom: US Release?! | ¡¿Estreno estadounidense?!

Tatsunoko vs. Capcom - Nintendo Power

Tatsunoko vs. Capcom - Nintendo Power

English | Español

There are some Japanese fighting games that have never been published in most other countries. The most familiar explanation: different companies hold the rights outside of Japan. For whatever reason, we’ve never seen an American version of Battle Stadium D.O.N. (Dragon Ball, One Piece, Naruto). It seems like other companies got used to it. We didn’t even get to play Namco vs. Capcom in 2006 or 2007 in America. The only place to play them (unless you own Japanese consoles): gaming/anime conventions. Yet there is one Capcom game that seems like it may be a surprise in more ways than one.

Tatsunoko vs. Capcom will be the newest fighting game to arrive to our Wii consoles in the near future, that is if the picture is real proof of what’s to come in an upcoming issue of Nintendo Power. It may sound like the Capcom mystery game #1 to be demoed at E3 2009, but the game has been released in Japan already. Even if it’s true the game gets a US release date, why will Capcom publish a game with somewhat unknown characters for people younger than 35 years old? The G-Force characters created by anime company Tatsunoko at least will get some exposure to a new audience in the States. Another question: Will all of the Tatsunoko characters appear in the US version? Hopefully there will be an English-language version at the upcoming Electronic Entertainment Expo.

Español | English

Hay unos juegos de combate japoneses que nunca han sido publicado en otros países. La explicación más conocida: diferentes compañías retienen los derechos fuera de Japón. Por cualesquiera que hayan sido las razones, nunca hemos visto una versión americana de Battle Stadium D.O.N. (Dragon Ball, One Piece, Naruto). Parece que otras compañías se acostumbraron a eso. Ni logramos jugar Namco vs. Capcom en el 2006 or 2007 en America. El único sitio donde jugarlos (a menos que sean dueños de consoloas niponas): convenciones de juegos y de anime. Sin embargo, hay un juego Capcom que parece que quizás sea una sorpresa de varias maneras.

Tatsunoko vs. Capcom será el juego de pelea más nuevo en llegar a nuestras consolas Wii en el futuro próximo, si es que la foto es verdadera evidencia de lo que viene en una próxima edición de Nintendo Power. Parece ser el juego misterioso #1 de Capcom en ser demostrado en el E3 2009, pero el juego ya ha sido estrenado en Japón. Hasta si es verdad que el juego logra a estrenarse en los EE.UU., ¿porqué publicará Capcom un juego con personajes algo desconocidos para la gente menor de 35 años de edad? Los personajes de G-Force creados por la compañía anime Tatsunoko por lo menos serán expuestos a una nueva audiencia en los Estados. Otra pregunta: ¿Aparecerán todos los personajes de Tatsunoko en la versión americana? Esperanzadamente habrá una versión en inglés en el próximo Electronic Entertainment Expo.

16
May
09

BBC Radio 1′s and 1Xtra’s Big Gaming Weekend

From/De: BBC

Radio 1′s and 1Xtra’s Big Gaming Weekend

Over the Bank Holiday Weekend (22-25 May), BBC Radio 1 and 1Xtra will be taken over by the wonderful world of computer games. The weekend will be jam packed with gaming themed content from reviews, to soundtracks, DJ leaderboards and a poll to find the best game ever.

Whether you’re into collecting gold coins, eating blue ghosts, performing unearthly fighting combos, fitting shapes together against the clock or multiplaying with distant friends there will be something for all gamers.

The highlight of the weekend will be BBC Radio 1 & 1Xtra hosting an online poll to find the greatest ever computer game. A panel of industry experts will compile a list of their top 100 games and then listeners will be invited to choose their top three from the list.

Scott Mills will launch the poll on Friday 22 May between 6.30am and 10am and the results will be revealed on Bank Holiday Monday during Mistajam’s show which is simulcast on BBC Radio 1& 1Xtra between 7pm and 10pm.

Over the weekend the legendary Live Lounge will be turned into a gaming arcade where Radio 1 and 1Xtra DJ’s will battle it out in the gaming leaderboards and listeners can follow online.

Throughout the day on Bank Holiday Monday, starting in Scott’s show there will be the chance to listen to the best tunes from gaming soundtracks – chosen by both listeners and the DJ’s. Jo Whiley will be joined by computer games expert- Johnny Minkley. At 1pm, Fearne Cotton and The Surgery presenter Aled Hayden-Jones host a special ‘gaming’ Surgery. Greg James will continue with the gaming soundtracks between 4pm and 7pm and then hand over to Mistajam’s simulcast for the big countdown of BBC Radio 1 and 1Xtra’s poll of the greatest ever computer games.

Finally Rampage from 1XTRA will launch their gaming blog which will become a regular feature on www.bbc.co.uk/1xtra.

15
May
09

A way to solve a Rubik’s Cube | Una manera de resolver un cubo mágico

English | Español | Videos

While checking my Gmail account, I received an invite from a YouTube user. The username seemed like the one a spammer or MLM person would use. Anyway, I decided to check it out. I noticed his YouTube profile even states his “objective is to find the easiest methods of making money on the internet,” but much of the page wasn’t anything like that at all. It only has 9 videos, but three of them can definitively entertain you and teach you something not related to spamming.

As a kid, I always wanted to figure out a way to solve a Rubik’s Cube. I had heard about formulas used to solve it, but did not get much info on them. My own efforts were unsuccessful as well. I gave up on it.

After I got to see the videos recorded by YouTube user known as easymoney4ever, I began to feel like I can do it. The profile has 3 videos that can show you and your friends the way a Rubik’s Cube can be solved. It’ll take some time to understand the process, but it can indeed be done.  Very soon I will be getting one to finally be able to beat this mind game once and for all.

Español | English | Videos

Mientras que revisaba mi cuenta de Gmail, recibí una invitación de un usuario de YouTube. El nombre de usuario se parecío al que usaría una persona que envia correo basura o de MLM (mercadeo multinivel). De todos modos, decidí revisarlo. Me di cuenta que su perfíl de YouTube declara que su “objetivo es el de encontrar métodos para hacer dinero en el Internet”, pero la mayoría de la página no era . Solo tiene 9 videos, pero tres de aquellos de seguro que  pueden entretenerlos y enseñarles algo no relacionado a las propagandas electrónicas basura.

Cuando era niño, siempre quize saber como resolver el cubo mágico. Había escuchado de fórmulas que se usan para resolverlo, pero no conseguí tanta información de aquellos. Mis propios esfuerzos no fueron exitosos tampoco. Me rendí de eso.

Luego de llegar a recibir los videos grabados por el usuario easymoney4ever en YouTube, comencé a sentirme que lo puedo lograr. El perfil tiene 3 videos que puede demostrarles a tus amigos y a ti la manera en que un cubo mágico puede resolverse. Tomará cierto tiempo para comprender el proceso, pero sí se puede hacer. Muy pronto conseguiré uno para finalmente ser capaz de vencer este juego psicológico o mental de una vez por todas.





15
May
09

Street Fighter IV – PC Requirements | Requerimientos para la PC

Requirements to play SFIV (PC Version) | Requerimientos para jugar SFIV (versión PC)

For gamers who want to know the specifications to play Capcom’s Street Fighter IV on the PC, here they are: | Para los jugadores que quieren saber las especificaciones para jugar Street Fighter IV de Capcom en la PC, aquí están:

Minimum Requirements | Requerimientos mínimos

Operating System / Sistema Operativo: Windows XP

CPU: Intel Pentium4 2.0GHz or higher | Intel Pentium4 2.0GHz o superior

RAM: 1GB or higher | 1GB o superior

HDD: 10GB of free space or more | 10GB de espacio libre o más

Video Card: DirectX 9.0c/Shader3.0 or higher compatible, NVIDIA GeForce6600 series, ATI Radeon(TM) X1600 or higher, VRAM :256MB or higher
Tarjeta de video: DirectX 9.0c/Shader3.0 o compatibilidad superior, NVIDIA GeForce6600 series, ATI Radeon(TM) X1600 o superior, VRAM :256MB o superior

Sound: DirectSound compatible, DirectX 9.0c (or higher) compatible
Sonido
:
Compatibilidad con DirectSound, DdirectX 9.0c o compatibilidad superior

Input Devices / Dispositivos de entrada: Mouse, Keyboard 
Dispositivos de entrada
:
Ratón, teclado

Maximum Requirements | Requerimientos máximos

Operating System / Sistema Operativo: Windows Vista

CPU: Intel Core2Duo 2.0GHz or higher | Intel Core2Duo 2.0GHz o superior

RAM: 2GB or higher | 2GB o superior

HDD: 10GB of free space or more | 10GB de espacio libre o más

Video Card: DirectX 9.0c/Shader3.0 or higher compatible [o compatibilidad superior], NVIDIA GeForce8600 series or higher, ATI Radeon(TM) X 1900 or higher, VRAM :512MB or higher
Tarjeta de video
: DirectX 9.0c/Shader3.0 o compatibilidad superior, NVIDIA GeForce8600 series o superior, ATI Radeon(TM) X 1900 o superior, VRAM :512MB o superior

Sound / Sonido: DirectSound compatible, DirectX 9.0c (or higher) compatible
Sonido
:
Compatibilidad con DirectSound, DdirectX 9.0c o compatibilidad superior

Input Devices:  Gamepad :Xbox360 Controller for Windows | Control de mando para el juego: Control Xbox 360 para Windows
Dispositivos de entrada
: Control de mando para juegos: Control Xbox 360 para Windows




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