Archive for March, 2009



24
Mar
09

Games for Windows: New features | Nuevas characterísticas

From/De: Microsoft
Goodbye Pirates; Hello Games for Windows – LIVE

LONDON – 24 March 2009 – Windows gaming took center stage today in San Francisco at the annual Game Developers Conference, as Microsoft announced new features coming to the Games for Windows – LIVE online gaming service and community:

Anti-piracy Solution: Zero-day piracy protection and server-side authentication help prevent game piracy before street date, and protect publishers and consumers by requiring authentication for online play

In-game Marketplace: New Marketplace APIs let developers create unique in-game store fronts and experiences surrounding the sale of additional content, providing developers and publishers with new revenue streams, and consumers with a seamless gaming experience

Roaming: PC gamers can now save their personal settings back to their Games for Windows – LIVE account in the cloud, providing access to their settings on any compatible and connected Windows PC
Continue reading ‘Games for Windows: New features | Nuevas characterísticas’

24
Mar
09

Widget – Distant Worlds: Music from Final Fantasy

If you love the Final Fantasy music and want to share it with your friends and relatives in Facebook or any other social sites, you must get this widget.

Si les encanta la música de Final Fantasy y quieren compartirla con sus amigos y familiares en Facebook o en cualquier sitio social, consíganse este “widget”.

24
Mar
09

Tata Nano: The world’s most affordable car – Videos

[23-Mar-2009] Tata Motors announced the commercial launch of the Tata Nano, eagerly awaited across India since its unveiling on January 10, 2008. The Tata Nano is BS-III compliant and comes with an all-new 2-cylinder aluminium MPFI 624 cc petrol engine mated to a four-speed gear box and will be available in three variants. The cars will be on display across the country at Tata Motors Passenger Car dealerships and other select authorised outlets from April 1st.

Tata Groups: Ratan Tata, Chairman – Nano – The world’s most affordable car

Tata Groups: Rajiv Dube, President – About the Nano – The world’s most affordable car

Tata Groups: The Nano – The world’s most affordable car – 001

Tata Groups: The Nano – The world’s most affordable car – 002

24
Mar
09

GH Metallica: “The Making of” | “La realización de”

From/De: Activision

Go Behind-The-Scenes Of The Making Of Guitar Hero Metallica

Three new video documentaries lift the lid on the creation of the heaviest Guitar Hero yet

Tuesday 24th March/… Activision has released three new mini video documentaries (“Into the Game”, “The Game” and “The Music”) that focus on the making of Guitar Hero Metallica. The videos feature spot interviews with the band who discuss their involvement with the game, how Guitar Hero® is helping their music reach a new audience, as well as a behind-the-scenes look at the motion-capture and facial-scanning process.

Into the Game

The Game

The Music

“Ride the Lightning” with musical icons Metallica and 21 other rockin’ acts in an all new Guitar Hero® experience – Guitar Hero Metallica. Enter the world of Lars Ulrich, James Hetfield, Kirk Hammett and Robert Trujillo and experience the intensity and skill of one of the greatest bands of all time. Shred on the guitar controller, rip on the drum kit controller and wail on the mic to a set list featuring over 45 explosive hits from Metallica’s illustrious career and a wide variety of other legendary artists personally selected by the band, such as Bob Seger & The Silver Bullet Band, Alice In Chains, System of A Down, Foo Fighters and Queen. Fans will be able to rock as Metallica while performing in venues reminiscent of the band’s epic album covers, themes from their music and real world locales.

Guitar Hero Metallica is being developed by Neversoft Entertainment for the Xbox 360® video game and entertainment system from Microsoft and the PLAYSTATION®3 computer entertainment system. The Wii™ home video game system from Nintendo and the PlayStation®2 computer entertainment system versions are being developed by Budcat. The game is rated 12+ by the BBFC [and rated T by the ESRB]. For more information on Guitar Hero Metallica, please visit guitarhero.com.

About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company’s website, www.activision.com.

Guitar Hero Metallica © 2009 Activision Publishing, Inc. Guitar Hero, Activision and RedOctane are registered trademarks of Activision Publishing, Inc. Metallica is a registered trademark of Metallica.

“PlayStation”, “PLAYSTATION” and “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Used with Permission. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies. Wii and the Wii logo are trademarks of Nintendo.

24
Mar
09

EA/Hasbro: Scrabble [iPhone/iPod Touch] – Facebook Connect

From/De: EA Mobile

EA SCRABBLE Now Available on iPhone and iPod Touch With Facebook Connect

Play EA Mobile’s SCRABBLE Anytime, Anywhere With New Seamless Integration Between Facebook Connect, iPhone and iPod Touch

LOS ANGELES–(BUSINESS WIRE)–EA Mobile™, a division of Electronic Arts Inc. (NASDAQ:ERTS), today announced that SCRABBLE on Apple’s App Store now supports Facebook® Connect. The new edition of SCRABBLE connects the Facebook SCRABBLE application to a SCRABBLE game on iPhone™ and iPod® Touch – or vice versa – allowing fans in the U.S. and Canada to have access to their favorite Hasbro-branded crossword puzzle game any time, any place.

“We’re excited to be one of the first companies to bring this popular game to two of the most prolific platforms in recent years, the iPhone and Facebook,” said Travis Boatman, Vice President of Worldwide Studios, EA Mobile. “With this new innovation, we’re giving players the opportunity to engage in SCRABBLE games from an iPhone, iPod touch or Facebook seamlessly, whether at home, during work or on the road.”

This connected version of SCRABBLE provides an intuitive interface that allows head-to-head challenges with family, friends or anyone accessing the game on Facebook, an iPhone or iPod touch. Start on Facebook and switch to iPhone or iPod touch to keep playing on the go. Connect with a Facebook friend from an iPhone or iPod touch or join a public game on Facebook. With easy tracking of scores and statistics, players always know where they rank against competitors. While playing SCRABBLE, gamers can enjoy built-in chat so they can converse with opponents and friends throughout the game. Players can also get help from in-game dictionaries.
Continue reading ‘EA/Hasbro: Scrabble [iPhone/iPod Touch] – Facebook Connect’

24
Mar
09

GHWT: The Pixies, Motorhead, Silversun Pickups, Steely Dan & Nirvana

From/De: Activision

Guitar Hero’s(R) Catalog to Keep on Rockin’ With New Music From the Pixies, Motorhead, Silversun Pickups, Steely Dan and Nirvana

–Two Brand-New Silversun Pickups Tracks to Debut Exclusively in Guitar Hero(R) World Tour –Fifteen New Songs in April Add to the Massive Guitar Hero World Tour Set List

SANTA MONICA, Calif., March 24, 2009 /PRNewswire-FirstCall via COMTEX News Network/ — In April, gamers will have no shortage of new songs to rock out to on Activision Publishing, Inc.’s (Nasdaq: ATVI) Guitar Hero(R) World Tour with downloadable music from five distinctive rock bands. The Pixies make their Guitar Hero(R) debut; returning veterans Silversun Pickups will release two brand-new songs off their sophomore album, prior to its release; Nirvana returns for a downloadable encore with three additional hits; while Motorhead and Steely Dan, each with singles featured on Guitar Hero World Tour’s on-disc set list, make a resounding return.

On April 2nd, fans will be introduced to The Pixies’ alternative rock music for the first time ever in a Guitar Hero game. Virtual musicians will experience two singles from The Pixies’ second album, Doolittle, with “Debaser” and the highly successful “Monkey Gone to Heaven,” along with “The Sad Punk” from Trompe le Monde, their fourth and final full-length studio album.

Gamers will be able to get an exclusive taste of Silversun Pickups’ new music before their release of their second album, Swoon, on April 14 with “Panic Switch” and “It’s Nice to Know You Work Alone.” “Well Thought Out Twinkles” from their breakthrough album, Carnavas, will round out the Track Pack, available on April 9th.
Continue reading ‘GHWT: The Pixies, Motorhead, Silversun Pickups, Steely Dan & Nirvana’

23
Mar
09

Midway: Wheelman – Trailer [Mar. 23, '09]

23
Mar
09

SCEA: PhyreEngine 2.40

From/De: Sony Computer Entertainment America

SONY COMPUTER ENTERTAINMENT ANNOUNCES RELEASE of PHYREENGINE

Game Engine provided with PLAYSTATION®3 Software Development Kit has been widely adopted by the game developer community since GDC 2008

San Francisco, March 23, 2009 – Sony Computer Entertainment Inc. (SCEI) announced today that PhyreEngine™ 2.40, the latest version of the popular games development framework, has been released to PLAYSTATION®3 (PS3®) game developers and publishers, capping a successful year since its initial announcement at GDC 2008.

PhyreEngine is a graphics rendering engine provided under a license that allows it to be used by any PS3 game developers and publishers as well as Tools & Middleware licensees in their products. The engine uses sophisticated parallel processing techniques that are optimized for the Synergistic Processor Unit (SPU) of the Cell Broadband Engine™ of the PS3, but can be easily ported to other multi-core architectures. As a result, PhyreEngine has been newly-adopted by dozens of game studios in the last year, now appearing each month on the PlayStation®Store or on Blu-ray Discs.

Some of the more recent developers and publishers to adopt PhyreEngine include (in alphabetical order):

* Australian developer Big Ant Studios. Ross Symons, their CEO added “PhyreEngine has cut down Big Ant’s development time significantly while allowing us to fully harness the power of the PS3. PhyreEngine has given us the opportunity to focus less on tech and more on creating good games.”

* Veteran Ukrainian studio Boolat Games, who will self-publish their platform/puzzle game topatoi on PlayStation Store soon.

* UK-based studio Doublesix Games, whose game Burn Zombie Burn will be released in Europe and North America later this month. Jonathan Hobson, Lead Programmer, commented that “PhyreEngine allowed Doublesix Games to begin development of our first game Burn Zombie Burn immediately and rapidly, without initial financial outlay or dedicated tech development time. It is a neat blend of clever, high-performance code that the SCE tech teams are famous for, with a modern, well designed, and easy to use set of interfaces and tools. In a matter of weeks we had hundreds of animated zombies running around at a fairly solid frame rate. The extensive set of sample code meant that we always had an idea of how to do things and on the rare occasions that we didn’t, the PhyreEngine support team was fantastic.”
Continue reading ‘SCEA: PhyreEngine 2.40′

23
Mar
09

Ghostbusters: The Video Game – Dr. Ilyssa Selwyn [Alyssa Milano]

Deom/De: Atari

CHARACTER FACTSHEET:

DR. ILYSSA SELWYN
(voiced by Alyssa Milano)

Dr. Selwyn is an expert in Sumerian and pre-Sumerian cultures, and, along with the Reschler Group, is recognized as one of the world’s foremost authorities on Gozerian mythology. She is currently in New York City serving as supervisor and guest curator for the highly anticipated ‘World of Gozer’ exhibition opening Thanksgiving weekend 1991 at the Natural History Museum. Gozerian mythology has attracted a wide popular following since the still-unexplained events and attacks that occurred in the city in 1984.

Ilyssa is working late at the museum the night before the opening when a potentially cataclysmic force is unleashed and summons an ancient enemy back to the city. Strange events continue to erupt around her: what secret does she know? It’s up to the Ghostbusters to help Ilyssa find the key and stop the forces of evil that threaten the world. That’s if they can keep Peter Venkman from hitting on her every three minutes.

Ilyssa Selwin’s Personal History
Born to unknown parents Nov 15, 1961, Ilyssa was adopted by Jeremiah and Fabienne Selwyn, anthropologists associated with the prestigious Chicago Institute for Ancient Eastern Studies. Ilyssa spent much of her childhood accompanying her adopted parents to archaeological sites throughout Asia and Europe, and on lecture circuit tours around the world.

She attended the exclusive Selsemme Academy in Kuwait until age fifteen, when her parents were killed in a cave-in. Her academic achievements allowed her to enter the University of Illinois early, and generous scholarships awarded by Trompe Corporation, the Shandor Foundation, and the Chicago Institute funded her education.

Ilyssa earned her first Ph.D. in Anthropology from Columbia University, and her second from University of California, Berkeley in Applied Archaeological Sciences. Like her childhood, she’s spent much of her career on digs and giving lectures. The three academic journals she published went largely unread until the Gozerian craze swept New York City in the early 90’s.

Ilyssa enjoys traveling, modern painting, French New Wave cinema, is fluent in six languages (two of which haven’t been spoken in over four thousand years), plays violin proficiently and is learning the cello. She dislikes abrasive or pushy personalities.

PRODUCT DESCRIPTION:

Ghostbusters: The Video Game, based on the smash hit motion picture franchise and featuring a completely new story, is coming to six game systems on 19 June 2009. Coinciding with the 25th anniversary celebration of the film’s original theatrical release, the game reunites original cast members to recapture the unique blend of humour and fright that established Ghostbusters as a pop culture sensation.

Penned by original Ghostbusters writers Harold Ramis and Dan Aykroyd, Ghostbusters: The Video Game brings members of the original cast together for the first time in 20 years. Bill Murray, Dan Aykroyd, Harold Ramis and Ernie Hudson lend their voices and in-game likenesses to the original story set two years after Ghostbusters II, with Manhattan once again overrun by ghosts and supernatural forces. Players will have the chance to hunt, wrangle, and trap ghosts in a funny and frightening battle to save New York from its latest supernatural plague.

For more information about Ghostbusters: The Video Game, please visit www.ghostbustersgame.com and for Atari’s entire product line up, please visit www.atari.com.

23
Mar
09

SCEI: Tools for game developers | Herramientas para desarrolladores de juegos

From/De: Sony Computer Entertainment Inc. developer

SONY COMPUTER ENTERTAINMENT FURTHER STRENGTHENS ITS SUPPORT FOR GAME DEVELOPMENT FOR PLAYSTATION3

Introduction of New Reference Tool Models to Provide a Lower-cost Game Development Environment

Tokyo, March 23, 2009 – Sony Computer Entertainment Inc. (SCEI) today announced that it would further strengthen its support for game development on PLAYSTATION®3 (PS3®) computer entertainment system. Since the launch of PS3, SCEI has introduced a wide range of hardware and software tools to improve efficiency in game development for PS3, and the company will continue its effort to support the growing game development community.

To meet the needs of various game development styles, SCE reduced the price of the original Reference Tool models DECR-1000A and DECR-1000 in 2007, as well as added new features to PS3 Debugging Station to help raise productivity in game development. Further enhancing its support for developers, SCE introduced new Reference Tool models in March 2009, DECR-1400A for North America and Europe/PAL territories at US $2,000 and €1,700 respectively, and DECR-1400J for Japan at JPY 200,000. Having the same form factor as the commercially available PS3, the new Reference Tool models allow advanced game programming and more efficient computer graphics rendering. With its more affordable pricing, this new model will appeal to a broader range of developers and publishers, and will help to provide a more streamlined game development environment, further accelerating the game development for PS3.

In addition to the introduction of new Reference Tool models, SCE will also enhance its support by providing a comprehensive line-up of software tools as well as technical support to the game development community. “SNC PPU toolchain for PLAYSTATION 3 (SNC)”, a compiler made available as part of the Software Development Kit* since February 2008, is optimized to the power of PS3 and generates high-quality code. As a result, not only will it contribute to raising the quality of the game but also to significantly improving productivity.
Continue reading ‘SCEI: Tools for game developers | Herramientas para desarrolladores de juegos’




‘Best Latin Tech Blogger’ at LATISM ’11 Conference

Subscribe | Suscríbase

@ Twitter

Archives / Archivos

Calendar/ Calendario

RSS El Mundo Tech

RSS Anime News Network

It’s-a me

Electronic Frontier Foundation


Bloggers' Rights at EFF


Follow

Get every new post delivered to your Inbox.

Join 708 other followers