Archive for March 24th, 2009

24
Mar
09

OnLive: A new competitor for the gaming consoles? | ¿Un nuevo competidor para las consolas de juegos?

A new competitor for Microsoft, Nintendo and Sony has emerged after 9 years under development. The OnLive Game Service and OnLive MicroConsole form a gaming-on-demand platform new to the industry. What makes this service different from Xbox Live, Steam, PlayStation Network and others is its ability to stream gameplay instantly on a TV through a microconsole or with a PC web browser via a plug-in or add-on. Basically all computers, even old ones, can let people play the latest games even without upgrading them. If connected to a TV, the microconsole could take care of your gaming needs. As with Xbox Live, players could download demos to try them and buy them if they want to. It looks like PlayCast (read this blog for more on it) won’t be the only company competing for the crowd interested in playing games without having consoles. Each one of them seem to have an advantage over the other. PlayCast may have to catch up by allowing gamers play with Internet Explorer or Firefox. Meanwhile, OnLive does need a microconsole box when played on a TV, but not with PlayCast.  Could this be the future of gaming as we know it?
Un nuevo competidor para Microsoft, Nintendo y Sony ha salido tras 9 años bajo desarrollo. El OnLive Game Service y la OnLive MicroConsole forman una nueva plataforma de juegos a pedido para la industria. Lo que lo hace este servicio diferente de Xbox Live, Steam, PlayStation Network y otros es la habilidad de transmitir el juego al instante a un TV a través de una microconsola o con un navegador de computadora via un “plug-in” o un complemento (add-on). Básicamente, todas las computadoras, hasta las antiguas, pueden permitir a la gente a jugar los últimos juegos hasta sin actualizarlas. Si está conectada a un TV, la microconsola podría encargarse de sus necesidades para jugar. Como con el Xbox Live, los jugadores podrían descargar demostraciones para probarlos y comprarlos si los quieren. Parece que PlayCast no será la úinca compañía compitiendo por la multitud interesada en jugar juegos sin tener consolas. Cada uno de esos parace tener una ventaja sobre el otro. PlayCast tal vez tenga que ponerse al día permitiendo a que los jugadores jueguen con Internet Explorer o Firefox. Mientras tanto, OnLive sí necesita una caja microconsola cuando se juega en la tele, pero con PlayCast no. ¿Podría ser esto el futuro de los videojuegos?
From/De: OnLive
OnLive™ Game Service Delivers the Hottest Titles from Top-Tier Publishers
OnLive
San Francisco, CA – March 24, 2009, 7:16PMOnLive, Inc., the pioneer of the on demand era of video games, today emerged from seven years of stealth development within the Rearden incubator to unveil The OnLive Game Service and OnLive MicroConsole™ at the 2009 Game Developers Conference. OnLive is a revolutionary, on demand video game platform delivering the latest and most advanced games instantly, on any TV via a sleek, inexpensive MicroConsole, or on almost any PC or Mac. OnLive is supported by many of the top names in the video games industry including Electronic Arts, Ubisoft, Take-Two Interactive Software, Warner Bros. Interactive Entertainment, THQ Inc., Epic Games, Eidos, Atari Interactive and Codemasters.
Instant, High-performance Gameplay

“OnLive is the most powerful game system in the world. No high-end hardware, no upgrades, no endless downloads, no discs, no recalls, no obsolescence,” said Steve Perlman, Founder and CEO of OnLive. “With OnLive, your video game experience is always state-of-the-art.”

Designed for gamers of all skills and ages, the OnLive Game Service is easy to use. The elegantly designed OnLive MicroConsole—about as small as a deck of cards—easily connects any TV and home broadband connection to the OnLive Game Service and is operated by an OnLive wireless controller. Gamers can enjoy the same experience on almost any Internet-connected PC or Mac via a small browser plug-in from OnLive.com—even entry-level computers will play the highest performance games. Whether on TV, PC or Mac, OnLive provides instant access to the most advanced games in the world, solo and multiplayer.

“OnLive combines the successful components of video games, online distribution and social networking into one affordable, flexible platform that offers a new way for game fans to access and enjoy content,” said Mike McGarvey, COO of OnLive. “By substantially lowering the barriers between content and consumers, OnLive has created an environment that is highly beneficial for every facet of the video game ecosystem. With OnLive, gamers can play what they want, when they want, how they want. That level of freedom has never been possible until now.”

Vibrant Community on a Massive Scale

The OnLive Game Service supports a live community of unprecedented scale. A revolutionary user interface allows video game fans to watch thousands of live games in action, join in at any point, share their exploits with friends through social networking tools, or make Brag Clips™ that showcase their skills. With OnLive, gamers have immediate access to demos and can instantly try, buy and play top-tier games, whether playing solo or with friends.

Benefitting the Game Ecosystem

“With OnLive we’ve cleared the last remaining hurdle for the video games industry: effective online distribution,” said Steve Perlman, Founder and CEO of OnLive. “By putting the value back into the games themselves and removing the reliance on expensive, short-lived hardware, we are dramatically shifting the economics of the industry. Delivering games instantly to the digital living room is the promise game fans have been waiting for and OnLive makes that promise a reality that’s affordable, flexible and focused on their individual needs.”

OnLive offers significant benefits to publishers and developers. It costs far less to develop a game for OnLive, and the economics are far more efficient than retail or download distribution models. It typically only takes a few weeks to extend an existing version of a game to work on the OnLive service, so there is little cost incurred by developers and publishers to support the OnLive platform.

Through a partnership with Epic Games, an industry leading developer of triple-A games and cross-platform game engine technology, the award-winning Unreal® Engine 3 is compatible with the OnLive platform. Games leveraging the cutting-edge technology and versatility of the Unreal Engine will easily run on the OnLive service.

Play Top Games from Top Names

OnLive will be showing 16 great titles playable during the 2009 Game Developer’s Conference in San Francisco at the OnLive Booth, North Hall #5128.

Coming Soon…

The OnLive Game Service will be offered through a monthly subscription in Winter 2009. OnLive will be available in a variety of different pricing packages and tiers, competitively priced to retail.

About OnLive

OnLive is the pioneer of on demand game services, delivering real-time interactive experiences and rich media through the Internet. Today, OnLive is developing solutions and services specifically for the video games industry, with the world’s first video game on demand platform, the OnLive Game Service, launching later this year. With groundbreaking, patent-pending video compression technology, OnLive harnesses cloud computing to provide the power and intelligence needed to instantly deliver the latest, high-end games titles directly to TVs via a sleek, inexpensive MicroConsole, or on PCs and Macs. Founded by noted technology entrepreneur Steve Perlman (WebTV, QuickTime), and spun out of Rearden, the media and technology incubator behind MOVA, Ice Blink Studios and Moxi, OnLive spent seven years in stealth development before officially launching in March 2009. OnLive technology is backed by over 100 patents and patents pending. The company is headquartered in Palo Alto, CA. OnLive investors include Warner Bros., Autodesk and Maverick Capital. MOVA is a wholly owned subsidiary of OnLive. More information is available at www.OnLive.com.

OnLive, Brag Clips, MicroConsole, MOVA, and Contour are trademarks or registered trademarks of OnLive, Inc. All other trademarks are the property of their respective owners and are used by permission.

24
Mar
09

Zeebo: A new gaming console | Una nueva consola de juegos

Zeebo

A new gaming console is about to be born, but it won’t be making its debut in the US, Europe or Japan. This new gaming device, known as Zeebo, has been made with some specific purposes. In third-world countries, lots of people cannot afford to buy current consoles or games. Consoles are sold at higher prices because of the risk of game piracy. Would you buy a Wii at 4x its regular price?  Of course, not. But how about buying a cheap console to simply download games into it? That sounds more appropriate for people in those countries. Games can be sold at affordable prices and can be played in local languages as well. This way, the Zeebo may be able to expand where no other game console companies have gone before. The Zeebo already has the support of Electronic Arts, Capcom, THQ, Sega, Namco, Com2us and others. This sounds like a great strategy because it is much easier to download legal games instead of getting pirated ones at some places in those countries. The prices may be a bit higher than the pirated games ones, but perhaps this could change everything and people can start buying jogos from the comfort of their own home. The console will make its debut in Brasil next month for $120, its processor is the same one as Google’s Android. Una nueva consola de juegos está apunto de nacer, pero no hará su debút en los EE.UU., Europa o Japón. Este nuevo dispositivo de juegos, conocido como el Zeebo, ha sido hecho con algunos propósitos específicos. En los países del tercer mundo, mucha gente no puede darse el lujo de comprar las consolas o juegos actuales. Las consolas se venden a precios más altos debido al riesgo de la piratería de juegos. ¿Compraría un Wii a 4 veces su precio regular? Por supuesto que no. Pero, ¿qué tál la compra de una consola barata para simplemente descargar juegos en aquello? Eso parece ser más apropiado para las personas en esos países. Los juegos pueden ser vendidos a precios comodos y pueden jugarse en los idiomas locales también. De esta manera, el Zeebo puede expandirse donde ninguna otra compañía de consolas de juegos ha llegado antes. El Zeebo ya cuenta con el apoyo de Electronic Arts, Capcom, THQ, Sega, Namco, Com2us y otros. Esto parece una gran estrategia porque es mucho más fácil descargar los juegos legales en vez de obtener los pirateados en algunos lugares en aquellos países. Los precios pueden ser un poquito más altos que los juegos pirateados, pero tal vez esto pueda cambiar todo y la gente pueda comenzar a comprar jogos desde la comodidad de su propia casa. La consola hará su estreno en Brazil el próximo mes a $120 y su procesador es el mismo que el del Android de Google.

Link/Enlace: Zeebo Inc [http://www.zeeboinc.com]

24
Mar
09

Capcom Europe: The Street Fighter Years

A video featuring celebrities reminiscing about SFII in the ’90s.

Part 1

Part 2

Part 3

24
Mar
09

Autodesk: 3ds Max 2010

Autodesk Introduces 3ds Max 2010 Software at Game Developers Conference

New Release Offers Innovative Creative Tools, Powerful Scene Management Capabilities and Enhanced Support for Interoperability and Pipeline Integration

24 March 2009 - Autodesk, Inc. (NASDAQ: ADSK) has introduced Autodesk 3ds Max 2010 software – the latest version of its 3D modelling, animation and rendering product – offering nearly 350 additional features. The 2010 release provides innovative creative tools: a render-quality viewport display and at least 100 new graphite modelling tools. It also offers powerful new capabilities that help artists manage complex scenes with greater ease and an unprecedented level of support for software interoperability and pipeline integration.

Artists have used 3ds Max to create numerous award-winning entertainment projects, such as Fallout 3, Prince of Persia and Gears of War 2.

“3ds Max 2010 is a feature-packed release that has generated a lot of excitement in the 3D community,” said Marc Petit, Autodesk senior vice president, Media & Entertainment. “This version will help artists work faster than ever before, so they can explore more ideas, push boundaries, and create stunning work in less time.”

Jeff Hanna, senior technical artist at Volition, is a 3ds Max 2010 beta tester. His favourite new feature in the 2010 release is the xView mesh analyzer. “3ds Max 2010 software’s powerful xView mesh analyzer will make it easier for us to ensure that every asset our artists create is correct and game ready,” said Hanna. “The xView technology can quickly identify missing UVW coordinates, overlapping vertices, or open edges, among other things. With this tool, we won’t have to worry about bad game data due to invalid geometry.”
Continue reading ‘Autodesk: 3ds Max 2010′

24
Mar
09

Midway: Wheelman – Vin Diesel – Trailer [ Mar. 24, 2009]

24
Mar
09

SOE: G.I.R.L. Scholarship | Beca G.I.R.L.

From/De: Sony Online Entertainment

APPLICATIONS NOW AVAILABLE FOR SONY ONLINE ENTERTAINMENT’S 2009 G.I.R.L. SCHOLARSHIP PROGRAM

Program Awards Up To $10,000 Toward Tuition and Other Educational Expenses

SAN DIEGO, Calif. – March 24, 2009 – Applications are now being accepted for the 2009 G.I.R.L. Scholarship to help educate and recruit more women into the field of video game production and design. Sponsored by Sony Online Entertainment LLC (SOE) a global leader in online gaming, and administered by Scholarship America®, a leading non-profit educational support program, applications are available at https://www.scholarshipamerica.org/gamersinreallife and more details, including official rules for entry are available online at http://www.station.sony.com/girl/.

“There are a significant number of women who are gamers, but not enough working in the video game field,” said Torrie Dorrell, Senior Vice President of Global Sales and Marketing, Sony Online Entertainment. “With the application process starting today, we’re taking a concrete step toward opening the door a little wider for women who want to go into game development.”

One skilled student will win up to $10,000 to be applied toward tuition and other educational expenses at the school at which the student is currently enrolled, and an optional paid internship of up to 10 weeks at Sony Online Entertainment’s headquarters in San Diego, California (room, board, transportation and living expenses not included), to work on the upcoming online video game Free Realms™.

In order to be eligible to participate, entrants must be currently enrolled in an undergraduate program related to video games, must not graduate before the end of the 2010 spring term, and must comply with the program’s official rules. Entrants are required to complete an online application, and if chosen as finalists, submit concept art and two (2) essays that will be reviewed by a panel of judges from SOE. Online applications must be completed and submitted on or before April 24, 2009 and SOE must receive the concept art and essays from finalists by June 12, 2009. SOE will announce the winner on or about July 17, 2009.

For more information about the G.I.R.L. scholarship program, please visit http://www.station.sony.com/girl/.

About Sony Online Entertainment
Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games, with hundreds of thousands of subscribers around the globe. SOE creates, develops and provides compelling entertainment for the personal computer, online, game console and wireless markets. Known for its blockbuster franchises and hit titles including EverQuest®, EverQuest® II, Champions of Norrath®, Untold Legends™, and PlanetSide®, as well as for developing Star Wars Galaxies™, SOE continues to redefine the business of online gaming and the creation of active player communities while introducing new genres on various entertainment platforms. Headquartered in San Diego, CA, with additional development studios in Austin, TX; Seattle, WA; Denver, CO; Tucson, AZ and Taiwan, SOE has an array of cutting-edge games in development.

About Scholarship America®
Scholarship America is one of the nation’s largest nonprofit, private-sector scholarship and educational support organizations. Its three primary programs — Dollars for Scholars®, Scholarship Management Services® and ScholarShop® — are united in the mission to expand access to education. Scholarship America (www.scholarshipamerica.org) has awarded more than $2 billion to nearly 2 million students since its founding in 1958, and is rated a 4-star charity by Charity Navigator.

24
Mar
09

Games for Windows: New features | Nuevas characterísticas

From/De: Microsoft
Goodbye Pirates; Hello Games for Windows – LIVE

LONDON – 24 March 2009 – Windows gaming took center stage today in San Francisco at the annual Game Developers Conference, as Microsoft announced new features coming to the Games for Windows – LIVE online gaming service and community:

Anti-piracy Solution: Zero-day piracy protection and server-side authentication help prevent game piracy before street date, and protect publishers and consumers by requiring authentication for online play

In-game Marketplace: New Marketplace APIs let developers create unique in-game store fronts and experiences surrounding the sale of additional content, providing developers and publishers with new revenue streams, and consumers with a seamless gaming experience

Roaming: PC gamers can now save their personal settings back to their Games for Windows – LIVE account in the cloud, providing access to their settings on any compatible and connected Windows PC
Continue reading ‘Games for Windows: New features | Nuevas characterísticas’

24
Mar
09

Widget – Distant Worlds: Music from Final Fantasy

If you love the Final Fantasy music and want to share it with your friends and relatives in Facebook or any other social sites, you must get this widget.

Si les encanta la música de Final Fantasy y quieren compartirla con sus amigos y familiares en Facebook o en cualquier sitio social, consíganse este “widget”.

24
Mar
09

Tata Nano: The world’s most affordable car – Videos

[23-Mar-2009] Tata Motors announced the commercial launch of the Tata Nano, eagerly awaited across India since its unveiling on January 10, 2008. The Tata Nano is BS-III compliant and comes with an all-new 2-cylinder aluminium MPFI 624 cc petrol engine mated to a four-speed gear box and will be available in three variants. The cars will be on display across the country at Tata Motors Passenger Car dealerships and other select authorised outlets from April 1st.

Tata Groups: Ratan Tata, Chairman – Nano – The world’s most affordable car

Tata Groups: Rajiv Dube, President – About the Nano – The world’s most affordable car

Tata Groups: The Nano – The world’s most affordable car – 001

Tata Groups: The Nano – The world’s most affordable car – 002

24
Mar
09

GH Metallica: “The Making of” | “La realización de”

From/De: Activision

Go Behind-The-Scenes Of The Making Of Guitar Hero Metallica

Three new video documentaries lift the lid on the creation of the heaviest Guitar Hero yet

Tuesday 24th March/… Activision has released three new mini video documentaries (“Into the Game”, “The Game” and “The Music”) that focus on the making of Guitar Hero Metallica. The videos feature spot interviews with the band who discuss their involvement with the game, how Guitar Hero® is helping their music reach a new audience, as well as a behind-the-scenes look at the motion-capture and facial-scanning process.

Into the Game

The Game

The Music

“Ride the Lightning” with musical icons Metallica and 21 other rockin’ acts in an all new Guitar Hero® experience – Guitar Hero Metallica. Enter the world of Lars Ulrich, James Hetfield, Kirk Hammett and Robert Trujillo and experience the intensity and skill of one of the greatest bands of all time. Shred on the guitar controller, rip on the drum kit controller and wail on the mic to a set list featuring over 45 explosive hits from Metallica’s illustrious career and a wide variety of other legendary artists personally selected by the band, such as Bob Seger & The Silver Bullet Band, Alice In Chains, System of A Down, Foo Fighters and Queen. Fans will be able to rock as Metallica while performing in venues reminiscent of the band’s epic album covers, themes from their music and real world locales.

Guitar Hero Metallica is being developed by Neversoft Entertainment for the Xbox 360® video game and entertainment system from Microsoft and the PLAYSTATION®3 computer entertainment system. The Wii™ home video game system from Nintendo and the PlayStation®2 computer entertainment system versions are being developed by Budcat. The game is rated 12+ by the BBFC [and rated T by the ESRB]. For more information on Guitar Hero Metallica, please visit guitarhero.com.

About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company’s website, www.activision.com.

Guitar Hero Metallica © 2009 Activision Publishing, Inc. Guitar Hero, Activision and RedOctane are registered trademarks of Activision Publishing, Inc. Metallica is a registered trademark of Metallica.

“PlayStation”, “PLAYSTATION” and “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Used with Permission. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies. Wii and the Wii logo are trademarks of Nintendo.




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